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Results
3DMark outputs several different results. Here is a small explanation of the terms.
Test type:
3DMark Result
Synthetic CPU 3D Speed
Rasterizer Score
Game Scenes
Fill Rate
Texture Rendering Speed
Texture Filtering Speed
Bump Mapping
N Pixel Polygons
Unit:
3DMarks
CPU 3DMarks
3DRasterMarks
FPS
Mtexels/s
FPS
% of Bi-Linear
FPS
Kpolygons/s
The tests which rely on how long each frame took to render, the values are calculated by using standard Harmonic Mean formula:
For a more detailed description of the testing process, please see 3DMark 99 Help.
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Synthetic CPU 3D Speed [ CPU 3DMarks ] Is calculated from the "frame rate" of Synthetic CPU 3D Speed test data (described better in 3DMark Test Descriptions). The test itself uses a "null driver" that simulates running synthetic data with very heavy polygon and light counts but doesn't actually send anything to the 3D Accelerator.
The Synthetic CPU 3D Speed test shows only the pure CPU speed and is not affected by the 3D Accelerator at all.
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Bump Mapping [ frames per second ] These tests show how fast the 3D Accelerator is capable of doing emboss bump mapping.
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n Pixel Polygons [ thousands of polygons per second ] The n Pixel Polygon test results show what is the 3D Accelerator's theoretical speed in drawing polygons of a certain size.