Setup and Installation

Directory Contents

  • readme.txt - Small readme for the mod
  • description.txt - The description file for the mod
  • manual.zip - The zip file containing this manual
  • pak0.pk3 - The mod files
  • cqaconfig.cfg - The autoexec config file for the mod
  • various .bat's and shortcuts - Use these for running the mod
  • cqa.ico - An icon file you can use for CQA shortcuts
  • Classic Quake Arena.qst - A gamespy tab for CQA
  • cqaconfig.cfg and server.cfg - config files for CQA
  • description.txt - The description file for Q3A's mod menu.
  • Manual Directory - The CQA manual. Read It! Now!

Installation

Create a directory in your Quake3 folder name CQA (eg. C:\Quake3\cqa). If you have a previous version of CQA installed, you must delete it first. The mod can then be loaded from the "MODS" menu inside Q3A.

Alternatively, in the cqa directory, we have provided a number of shortcuts to run CQA. "CQA" runs cqa for normal play, single or multiplayer. "CQA internet server" runs a dedicated server and puts it on the id software master server list. "CQA lan server" runs a dedicated server for a LAN (local area network) game.

Setup

In order to enjoy CQA to its fullest, you should set up your cqaconfig.cfg script before playing. This makes sure all your bindings etc. are the same every time you run the mod. Instructions on setting up the script are included in cqaconfig.cfg itself, just open it in notepad. For more information on scripts, look at The Bind. Any settings you want to change frequently, you should not set in the script, and should set using the menus in game.

The following binds are new in CQA:

+stats: bring up the stats screen
weapon 1: Axe
weapon 3: Shotgun
weapon 4: Super Shotgun
weapon 5: Nailgun
weapon 6: Super Nailgun
weapon 7: Grenade Launcher
weapon 8: Rocket Launcher
weapon 9: Thunderbolt

The following binds are not available in CQA:

+movedown: crouch (You can still use this command to swim downwards however)
+zoom: zoom in

Due to the visable damage system used by CQA, the only model currently available is the ranger model. However, we've included many extra skins, and if you take a bit of time to look through them, we hope you will find something you like. If you don't change your model from your standard Q3A, your model will be changed to the ranger skin, and you will be assigned a random skin.

The following cVars can be used to configure CQA to your preferred setting, they can be set using a script or ingame from the console.

g_deathmatch (3): Similar to QuakeWorld's "deathmatch" setting, controls what deatmatch rules are used.
1: Weaponstay is off, ammo respawns.
2: Weaponstay is on, ammo doesn't respawn.
3: Weaponstay is on, ammo respawns.

cg_drawPickupMsg (1): Turns on/off the "You got the ..." messages that are displayed when you pick up items.
0: Off
1: On

cg_middleWeap (1): Controls the weapon position on the HUD.
0: Right, Q3A style
1: Centre, QW style

cg_autoswitch (1): Controls the type of weapon switching used when you pick up a weapon.
0: Off
1: QuakeWorld style: Weapon switching is on, the weapon is switched if the weapon you picked up is better than the weapon you were holding. The order of weapons is as follows: Lightning Gun, Rocket Launcher, SuperNailgun, Grenade Launcher, Double Barrelled Shotgun, Nailgun, Shotgun.
2: Standard: Weapon switching is on, the weapon is switched if the weapon you picked up is better than the weapon you were holding. The order of weapons is as follows: Lightning Gun, Rocket Launcher, Grenade Launcher, SuperNailgun, Nailgun, Double Barrelled Shotgun, Shotgun.
3: Quake3:Arena style:Weapon switching is on, the weapon is always switched to the weapon you picked up.