Email: dgray@widomaker.com
Test Server: games.3gi.com:27961
Teams also earn points toward victory:
Worker
Health: 60
Armor: 0
Model: Crash
Weapon: Gauntlet (25 damage)
Abilities: Pick up Money Spheres and carry them
back to a Building (one at a time)
+button2 builds the next building in the construction sequence if aimed
at empty floor
+button2 repairs a Building if the cursor is aimed at a damaged building
at 60 Health/second
+button2 transfers 100 Money from the team's pool towards the next upgrade
at that building,
if the cursor is aimed at an undamaged building
Requirement: none
Soldier
Health: 120
Armor: 40
Model: Grunt
Weapon: Lightning Gun (40 damage
per second, 256 unit range)
Abilities: none
Requirement: none
Archer
Health: 100
Armor: 0
Model: Hunter
Weapon: Rail Gun (80 damage,
reloads in 1.5 seconds)
Abilties: Create a temporary jump pad that
lasts 15 seconds
Requirement: Archery
Knight
Health: 160
Armor: 80
Model: Keel
Weapon: Lightning Gun (40 damage
per second, 400 unit range)
Abilities: none
Requirement: Smith
Wizard
Health: 100
Armor: 0
Model: Major
Weapon: Rocket Launcher (initially,
fires grenades that do 80 damage)
Abilities: Speed at 80%
+button2 teleports the Wizard to a random spawn point
Requirement: Library
Ice Troll
Health: 150
Armor: 0
Model: Klesk
Weapon: Machine Gun (fires
10 ice shards per second, 8 damage per shard)
Abilities: Continuously regenerates at 4 Health
per second
Cannot pick up Health Balls
Speed at 110%
Immunity to Freezing
Requirement: Armory
Ogre
Health: 200
Armor: 150
Model: Biker
Weapon: Shotgun (10 pellets,
12 damage per pellet, reload takes 1 second)
Abilities: Speed at 60%
Requirement: Armory
Sprite
Health: 100
Armor: 0
Model: Slash
Weapon: Grenade Launcher (1
per 0.8 seconds, 32 damage)
Abilities: Speed at 115%
Continuous Flight rune
Requirement: Mystic Circle
Demon
Health: 140
Armor: 100
Model: Sorlag
Weapon: Plasma Gun (10 bolts
per second, 12 damage per bolt)
Abilities: Continuous Battle Suit rune
Requirement: Mystic Circle
Lich
Health: 200
Armor: 0
Model: Uriel
Weapon: BFG (1 blast every
1.4 seconds, 150 damage per blast, 100 splash damage)
Abilities: Continuous Flight rune
Cannot drown (doesn't breathe)
Speed at 80%
Cannot pick up Health Balls
Requirement: Mystic Circle
Storehouse
Health: 3000
Cost: 0
Abilities: Money Spheres deposited here
go into the team's money pool
Upgrades: 500 Money = Workers gain
+button5 command, which creates 50-point Health Balls
1500 Money = Worker Health +20
2500 Money = Workers now create 100-point Health Balls
3500 Money = Worker Speed +10%.
4500 Money = Workers can carry 2 Money Spheres at a time
Archery
Health: 2000
Cost: 800
Abilities: Allows team to have Archers
Upgrades: 300 Money = Soldiers
can deploy a Defense Crystal with +button2(*)
700 Money = Archer Damage +50
1200 Money = Archer Health +40. Archers' arrows stun enemies.
2000 Money = Archer Speed +15%
3000 Money = A Haste rune (Speed +30%) spawns here once every 3 minutes
(*) Defense Crystals float in midair for 60 seconds, have a 384 unit scanning range, and can fire once every 1.5 seconds for 12 damage each rail. Defense Crystals cannot be deployed beyond the midway point between the bases.
Smith
Health: 2000
Cost: 1500
Abilities: Allows team to have Knights.
Upgrades: 300 Money = Creatures
who touch the Smith get their armor restored
700 Money = Knights get limited Battle Suit (67% splash damage protection)
1200 Money = Soldier and Knight Health +20. Soldiers can deploy another
Defense Crystal.
2000 Money = Soldier and Knight Armor +40
3000 Money = Soldier and Knight Damage +20 per second
Library
Health: 2000
Cost: 2400
Abilities: Allows team to have Wizards
Upgrades: 400 Money = Wizard
+button2 teleports them to a random team spawn point
900 Money = Wizards' grenades get longer range and Damage +20.
1500 Money = Wizard Health +40
2300 Money = Wizard Damage +20, Wizards now fire rockets
3300 money = An Invisibility rune spawns at the Library once every 3 minutes
Armory
Health: 2000
Cost: 3000
Abilities: Allows team to have Ice Trolls
Upgrades: 800 Money = Allows
team to have Ogres
1600 Money = A Regeneration rune (+4 Health per second) spawns at the Storehouse
once every 3 minutes
2400 Money = Ice Trolls gain Freeze Grenade which halts movement for 2
seconds,
Ogres gain Gravity Grenade which removes flight from Sprites and Liches
3200 Money = Troll and Ogre Health +30
4200 Money = A Quad rune spawns at the Armory once every 3 minutes
Mystic Circle
Health: 2000
Cost: 4000
Abilities: Allows team to have Sprites
Upgrades: 800 Money = Team
can have Demons
1600 Money = Demons get High Jump
2600 Money = Sprite speed +15%
3600 Money = Sprite and Demon Health +30
4600 Money = Team can have Lichs