Create a directory in your Quake3 folder name CQA (eg.
C:\Quake3\cqa). If you have a previous version of CQA installed, you
must delete it first. The mod can then be loaded from the "MODS"
menu inside Q3A.
Alternatively, in the cqa directory, we have provided
a number of shortcuts to run CQA. "CQA" runs cqa for normal
play, single or multiplayer. "CQA internet server" runs a
dedicated server and puts it on the id software master server list.
"CQA lan server" runs a dedicated server for a LAN (local
area network) game.
In order to enjoy CQA to its fullest, you should set
up your cqaconfig.cfg script before playing. This makes sure all your
bindings etc. are the same every time you run the mod. Instructions
on setting up the script are included in cqaconfig.cfg itself, just
open it in notepad. For more information on scripts, look at The
Bind. Any settings you want to change frequently, you should not
set in the script, and should set using the menus in game.
The following binds are new in CQA:
+stats: bring up the stats
screen
weapon 1: Axe
weapon 3: Shotgun
weapon 4: Super Shotgun
weapon 5: Nailgun
weapon 6: Super Nailgun
weapon 7: Grenade Launcher
weapon 8: Rocket Launcher
weapon 9: Thunderbolt
The following binds are not available in CQA:
+movedown:
crouch (You can still use this command to swim downwards however)
+zoom: zoom in
Due to the visable damage system used by CQA,
the only model currently available is the ranger model. However, we've
included many extra skins, and if you take a bit of time to look through
them, we hope you will find something you like. If you don't change
your model from your standard Q3A, your model will be changed to the
ranger skin, and you will be assigned a random skin.
The following cVars can be used to configure CQA
to your preferred setting, they can be set using a script or ingame
from the console.
g_deathmatch (3):
Similar to QuakeWorld's "deathmatch" setting, controls what
deatmatch rules are used.
1: Weaponstay is off, ammo respawns.
2: Weaponstay is on, ammo doesn't respawn.
3: Weaponstay is on, ammo respawns.
cg_drawPickupMsg (1): Turns
on/off the "You got the ..." messages that are displayed when
you pick up items.
0: Off
1: On
cg_middleWeap (1): Controls
the weapon position on the HUD.
0: Right, Q3A style
1: Centre, QW style
cg_autoswitch (1): Controls
the type of weapon switching used when you pick up a weapon.
0: Off
1: QuakeWorld style: Weapon switching is
on, the weapon is switched if the weapon you picked up is better than
the weapon you were holding. The order of weapons is as follows: Lightning
Gun, Rocket Launcher, SuperNailgun, Grenade Launcher, Double Barrelled
Shotgun, Nailgun, Shotgun.
2: Standard: Weapon switching is on, the
weapon is switched if the weapon you picked up is better than the weapon
you were holding. The order of weapons is as follows: Lightning Gun,
Rocket Launcher, Grenade Launcher, SuperNailgun, Nailgun, Double Barrelled
Shotgun, Shotgun.
3: Quake3:Arena style:Weapon switching
is on, the weapon is always switched to the weapon you picked up.