Playing Classic Quake Arena
Once you have installed and set up Classic Quake Arena,
you can either play single player, against bots, or you can play multiplayer
on a CQA server. The best option for finding a CQA server is gamespy (www.gamespy.com),
you can either use the CQA tab provided with this release, or search for
servers with "cqa" in their map names.
There are a number of features that make playing CQA different
to playing standard Q3A:
The HUD: The CQA HUD has
been designed to be similar to the QuakeWorld HUD as much as possible.
It is made up of the following main components (Any components not mentioned
here are the same as their Q3A couterparts):
- Held Weapons Display:
Situated down the left hand edge of the screen, the held weapons display
shows which weapons you are currently holding, as well as the currently
selected weapon.
- Ammo Display: This
is below the held weapons display, and shows the amount of the different
types of ammo you have.
- Armor Display: This
shows the amount of armor you currently have. If you have the pentagram
of protection, this will display "666" and the pentagram will
appear.
- Health Display:
This shows the amount of health you currently have.
- Player Head: The
head of the skin you are currently using. This head changes depending
on how much health you have and your current situation. For example
if you have low health the head will have a lot of blood on it, and
if you are being damaged, the head will have its mouth open.
- Mini Scoreboard:
The mini scoreboard is displayed in the bottom right of the screen,
and shows your score, as well as the scores of the people who are nearest
to you in the rankings.
Weapons: The weapons in CQA are
the same weapons that were in QuakeWorld
- Axe: If you run out of ammo for
all your other weapons, then you'll have to use the axe. Chop and slash
your way through your opponents!
- Shotgun: Every player starts
with a single barrelled shotgun. It uses one shell for every shot that
is fired.
- Double Barrelled Shotgun: Like
the shotgun, but does more damage. However, the added firepower means
that it is slower to reload than the standard shotgun, and takes two
shells for every shot fired.
- Nailgun: Fires high velocity
nails. The nailgun is a versatile weapon, and uses one nail for every
shot fired.
- Super Nailgun: The super nailgun
is capable of reducing an opponent to gibs in a matter of seconds. However,
its high rate of fire, and the fact that it uses two nails for every
shot fired means that it uses up ammo at an alarming rate.
- Grenade Launcher: The Grenade
Launcher does exactly what it says on the tin: launches grenades. It's
very useful for keeping chasing opponents away, and for firing round
corners.
- Rocket Launcher: In
CQA, like in QuakeWorld, the rocket launcher is the weapon of choice.
Immensly powerful, versatile and easy to use, you can't go wrong with
a rocket launcher.
- Thunderbolt: The Thunderbolt
is similar to Q3A's lightning gun, except more powerful. CQA also revives
the famous "lightning discharge": fire the thunderbolt underwater
and it kills everyone who is in the water within a certain radius (including
yourself!).
Special Items: There are
a number of special items you can pick up:
- Quad
Damage: All your weapons do
four times the damage they would normally do. The quad damage respawns
every 2 minutes.
- Pentagram
of Protection:
You are protected from all damage. This includes weapons and enviromental
effects such as lava or drowning. The pentagram respawns every 5 minutes.
- Ring
of Shadows: The ring of shadows renders you invisable for a short
period of time. The ring of shadows respawns every 5 minutes.
Other Items: There are a
few extra items to watch out for in CQA:
- Backpacks: Backpacks
appear when a player dies, and contains all the ammo they were holding,
as well as the weapon they were using at the time of death
- Armor: There are three
types of armor to pick up in CQA. Red Armor is worth 200 armor points,
Yellow Armor is worth 150 armor points, and Blue Armor is worth 100
armor points. If you have more armor points than the armor you are about
to pick up is worth, you cannot pick up that armor.
Rewards: CQA features the following
rewards:
- Excellent: The same
as Q3A's excellent reward: frag two opponents in two seconds and you
get the excellent reward.
- Ownage: If you frag 5 opponents
in a row without being fragged yourself, you'll get the ownage reward.
- Elite: If you frag 10 opponents
in a row without being fragged yourself, you'll get the elite reward.
- Aerial Frag: If you frag an opponent
with a rocket launcher or grenade launcher while they are in the air,
you'll get the aerial frag reward.
- Axe Murdered: If you get a frag
with the axe, you'll get the axe murdered reward.
Stats Screen: By binding a key to
"+stats", you can bring up the in-game stats screen, which displays
some interesting statistics about your game. The stats screen displays
the following statistics.
- Rank: Your current
rank on the scoreboard.
- Frags: Your current
score.
- Deaths: The number
of times you have died.
- Excellents: The
number of excellent rewards you have received.
- Axe Kills: The number
of axe murdered rewards you have received.
- Aerial Kills: The
number of aerial frag rewards you have received.
- Ownages: The number
of ownage rewards you have received.
- L33t's:
The number of elite rewards you have received.
- Total Rewards: The
total number of rewards you have received.
- Shots Fired: The
total number of shots you have fired during the current game.
- Shots Hit: The total
number of shots you have fired that have been on target during the current
game.
- Accuracy: The percentage
of shots that you have fired that have been on target.
- Rating: A rating
from 0-100 based on all the categories above.
Maps: The following
maps are included with this version of CQA:
- cqadm1, "I'mInHell":
An original map by Scampie.
- cqadm2, "Devonaire":
An original map by [Kona] with a very Quakey feel to it ;).
- cqadm3, "The Abandoned
Base": A conversion of one of the original Quake DM maps,
dm3. The layout has been changed a bit but fans of the original should
still love this conversion. The map was converted by KillazOnTheRun.
- cqadm4, "Return To
Atlantis": A conversion of Pingu's a2 by Lordimric. A2 is
one of the all time best custom Quake DM maps.
- cqadm5, "The Cistern":
A conversion of dm5 by ShoveL. Although the scaling has been adapted
to suit the Q3A engine, the layout remains unchanged.
- cqadm6, "The Slipgate Complex": A
conversion of the original Quake "Start" map by Sagnor. The
map has been modernized and makes full use of the Q3A engine.
- cqadm7, "Back2School":
Another conversion of a Pingu map by Lordimric. B2S is a small tourney
map that is uncomplicated and great fun to play.
- cqadm8, "Steel Belted!":
An original map by ShoveL which, while looking up to date and fitting
perfectly with the Q3A engine, manages to retain a Quake feel to it.
- cqadm9, "Osiris":
A conversion of Dave Bulow's Quake DM map by Dave Bulow.
- cqadm10, "Ash Rain": A
new Q3A map by Bal, who has now converted it to CQA for your enjoyment!
Please note that this map may not show up on the map menu, but is still
available by typing "/map cqadm10" at the console.
Other Things: Here are a few more
things to note when playing CQA:
- Physics: The physics in
CQA has been changed to mimic the QuakeWorld physics as closely as possible.
Players run and swim faster, and you have more control of your player
in the air.
- Ammo Management: Unlike
in Q3A, where you can only keep ammo if you have the weapon the ammo
is for, in CQA you keep all the ammo you pick up.
|