RTS Quake 3

    Overview:

The idea behind RTS Quake is to add the resource gathering and unit upgrading concepts found in games like Warcraft to Quake 3 CTF.  Instead of all of the players on both teams being fighters, some members of each team are weak laborers whose job it is to collect money, bring it back to a collection point, and build and repair buildings.  The combat portion of the team begins as simple fighters with short range weapons, but more options become available as the workers gather more money.  Team communication is important, so that the workers know what upgrade goal(s) the team is working toward next.  As the game progresses, each team will have different capabilities based on which upgrades their workers have made.
 

    Contact Information:

Web address: http://www.planetquake.com/oz/rtsquake

Email: dgray@widomaker.com

Test Server: games.3gi.com:27961
 

    Installation:

Unzip into your main Quake3 directory. Make sure you have "Use folder names" checked in WinZip when you extract it. A new folder called "rtsquake" will be created in your Quake3 directory.
 

   Rules

Any CTF map can be used.  By default, the Flags are removed, making the game purely RTS-like.  However, if the g_useFlags cvar is set, the flags will be there, and can be captured for points toward victory.

Teams also earn points toward victory:

Money Spheres appear wherever ammo boxes are found on the map.  They can only be picked up by Workers, and respawn after ten seconds.  Apart from the usual points given to players for frags, players also score points for:

    The Classes:

There are ten different classes in RTS Quake 3, each appearing as a different player model in the game.  The Requirement statistic lists the Building the team must have for that class to be available to the team members.  All weapons have unlimited ammo, unless noted.

Worker
Health:       60
Armor:        0
Model:        Crash
Weapon:       Gauntlet (25 damage)
Abilities:    Pick up Money Spheres and carry them back to a Building (one at a time)
              +button2 builds the next building in the construction sequence if aimed at empty floor
              +button2 repairs a Building if the cursor is aimed at a damaged building at 60 Health/second
              +button2 transfers 100 Money from the team's pool towards the next upgrade at that building,
                   if the cursor is aimed at an undamaged building
Requirement:  none

Soldier
Health:       120
Armor:        40
Model:        Grunt
Weapon:       Lightning Gun (40 damage per second, 256 unit range)
Abilities:    none
Requirement:  none

Archer
Health:       100
Armor:        0
Model:        Hunter
Weapon:       Rail Gun (80 damage, reloads in 1.5 seconds)
Abilties:     Create a temporary jump pad that lasts 15 seconds
Requirement:  Archery

Knight
Health:       160
Armor:        80
Model:        Keel
Weapon:       Lightning Gun (40 damage per second, 400 unit range)
Abilities:    none
Requirement:  Smith

Wizard
Health:       100
Armor:        0
Model:        Major
Weapon:       Rocket Launcher (initially, fires grenades that do 80 damage)
Abilities:    Speed at 80%
              +button2 teleports the Wizard to a random spawn point
Requirement:  Library

Ice Troll
Health:       150
Armor:        0
Model:        Klesk
Weapon:       Machine Gun (fires 10 ice shards per second, 8 damage per shard)
Abilities:    Continuously regenerates at 4 Health per second
              Cannot pick up Health Balls
              Speed at 110%
              Immunity to Freezing
Requirement:  Armory

Ogre
Health:       200
Armor:        150
Model:        Biker
Weapon:       Shotgun (10 pellets, 12 damage per pellet, reload takes 1 second)
Abilities:    Speed at 60%
Requirement:  Armory

Sprite
Health:       100
Armor:        0
Model:        Slash
Weapon:       Grenade Launcher (1 per 0.8 seconds, 32 damage)
Abilities:    Speed at 115%
              Continuous Flight rune
Requirement:  Mystic Circle

Demon
Health:       140
Armor:        100
Model:        Sorlag
Weapon:       Plasma Gun (10 bolts per second, 12 damage per bolt)
Abilities:    Continuous Battle Suit rune
Requirement:  Mystic Circle

Lich
Health:       200
Armor:        0
Model:        Uriel
Weapon:       BFG (1 blast every 1.4 seconds, 150 damage per blast, 100 splash damage)
Abilities:    Continuous Flight rune
              Cannot drown (doesn't breathe)
              Speed at 80%
              Cannot pick up Health Balls
Requirement:  Mystic Circle
 
 

     The Buildings

Buildings currently appear as pictures painted on the ground, although 3D models will replace them in the 1.0 version.  All upgrades listed below are cumulative.  For example, a Smith that has been given 3000 Money (30 Money Spheres) causes its Soldier team members to start with +20 Health, +40 armor, and +20 damage per second.  A building cannot be built until all of the buildings before it in the list are built.  Each team may only have one of each type of building.

Storehouse
Health:        3000
Cost:          0
Abilities:     Money Spheres deposited here go into the team's money pool
Upgrades:      500 Money = Workers gain +button5 command, which creates 50-point Health Balls
               1500 Money = Worker Health +20
               2500 Money = Workers now create 100-point Health Balls
               3500 Money = Worker Speed +10%.
               4500 Money = Workers can carry 2 Money Spheres at a time

Archery
Health:        2000
Cost:          800
Abilities:     Allows team to have Archers
Upgrades:      300 Money  = Soldiers can deploy a Defense Crystal with +button2(*)
               700 Money  = Archer Damage +50
               1200 Money = Archer Health +40.  Archers' arrows stun enemies.
               2000 Money = Archer Speed +15%
               3000 Money = A Haste rune (Speed +30%) spawns here once every 3 minutes

(*) Defense Crystals float in midair for 60 seconds, have a 384 unit scanning range, and can fire once every 1.5 seconds for 12 damage each rail.  Defense Crystals cannot be deployed beyond the midway point between the bases.

Smith
Health:        2000
Cost:          1500
Abilities:     Allows team to have Knights.
Upgrades:      300 Money  = Creatures who touch the Smith get their armor restored
               700 Money  = Knights get limited Battle Suit (67% splash damage protection)
               1200 Money = Soldier and Knight Health +20.  Soldiers can deploy another Defense Crystal.
               2000 Money = Soldier and Knight Armor +40
               3000 Money = Soldier and Knight Damage +20 per second

Library
Health:        2000
Cost:          2400
Abilities:     Allows team to have Wizards
Upgrades:      400 Money  = Wizard +button2 teleports them to a random team spawn point
               900 Money  = Wizards' grenades get longer range and Damage +20.
               1500 Money = Wizard Health +40
               2300 Money = Wizard Damage +20, Wizards now fire rockets
               3300 money = An Invisibility rune spawns at the Library once every 3 minutes

Armory
Health:        2000
Cost:          3000
Abilities:     Allows team to have Ice Trolls
Upgrades:      800 Money  = Allows team to have Ogres
               1600 Money = A Regeneration rune (+4 Health per second) spawns at the Storehouse once every 3 minutes
               2400 Money = Ice Trolls gain Freeze Grenade which halts movement for 2 seconds,
                            Ogres gain Gravity Grenade which removes flight from Sprites and Liches
               3200 Money = Troll and Ogre Health +30
               4200 Money = A Quad rune spawns at the Armory once every 3 minutes

Mystic Circle
Health:        2000
Cost:          4000
Abilities:     Allows team to have Sprites
Upgrades:      800 Money  = Team can have Demons
               1600 Money = Demons get High Jump
               2600 Money = Sprite speed +15%
               3600 Money = Sprite and Demon Health +30
               4600 Money = Team can have Lichs
 

    Additional Binds and Commands

Typing "/list" in the console will give you a list of: Workers should bind a key to +button5, which activates their Health Ball creation ability.  Example: bind MOUSE3 "+button5"