The vst.media_addon is an implementation of Steinbergs
VST PlugIn Interface Technology for BeOS. By providing an Add-On to the BeOS Media Services, VST
PlugIns are completely integrated into the system, and all applications that make use of the Media Kits
sophisticated features should be able to make use of them.
You should have downloaded a zip archive containing the following files:
To install the Add-On, simply drop the file vst.media_addon onto the
[Drop vst.media_addon here] folder. That folder is actually a symbolic
link to the directory
/boot/home/config/add-ons/media
You can put the other files whereever you want, they are not actually necessary to run the add-on.
Launching the file vst.media_addon opens a configuration panel which you can use to set the directory containing your VST PlugIns. The default directory is
/boot/home/config/add-ons/media/vstpluginsbut you could specify any other directory.
This panel will also display a list of installed plugins. By selecting a plugin in the list, you can get some basic information about it (like the number of parameters, input and outputs, and if it is supported by the current implementation).
Using the Add... and Remove buttons you can install/deinstall plugins. Installing a plugin will simply copy the specified file into the plugins directory, after checking that it actually is a VST plugin. Deinstallation moves the selected plugin to trash.
To make any use of the vst.media_addon, you'll need two things:
I maintain a list of plugins currently available for BeOS (note that they will have to be explicitly compiled for the platform) on my homepage at http://members.tripod.de/cell/vst_addon/plugins.html.
After you've installed some plugins, launch Cortex. You should see the plugins listed in Cortex' Media-AddOns window. To instantiate a plugin, just drop its entry into the main window, where a corresponding panel should appear. For a test, try dropping a WAV or AIFF file into the main window and connect its output to the input of the VST plugin, then the plugins output to one of the 'Be Audio Mixer's inputs. After starting the nodes (by having either the file or the plugin selected, and pressing the Start button in the Transport window) you should hear the audio file being routed through the plugin.
You should be able to do the same thing with many other nodes, your audio input for instance. Also, be sure to try this procedure with ObjektSynth, it's fun!
As of version 0.4.0 Beta 1 the following features of the VST specification are not yet implemented:
Other limitations that will be resolved shortly:
Note that close to no optimizations have gone into this version, so the plugins will likely need more resources than you might be used to from other VST environments.
VST is a trademark von Steinberg Soft- und Hardware GmbH