Working with Samples

The smallest unit handled by VSampler is the sample. A sample is the binary representation of a sound, once VSampler is playing the sample you hear it's conversion into audible data. Samples are stored in the memory of the host computer. That means, for bigger soundbanks you will need more memory, recommended is a minimum of 128 MB RAM . The storage of samples is independent of the use of single samples by splits and presets (see below), a sample is stored just one time, no matter how many presets use it.

At the sample layer VSampler knows the following attributes:

The management center for the samples is the "Sample" page:

SamplePage.gif (64409 Byte)

 

The "Sample" page consists of:

The Sample Window

The sample window shows the data of the current sample graphically. With those two sliders you can zoom and scroll the sample. With left mousekey you select parts of a sample, doubleclick selects the complete sample.

The "AudioPool" Page

The "AudioPool" Page is used to manage all sample data available to Virtual Sampler.

SampleAudioPool.gif (11895 Byte)

The "AudioPool" Page is constructed in form of a grid:

Linked vs. Unlinked Samples

When importing sample data VSampler offers two different modes:

The Link-State of a sample can be specified when importing the sample. Additionally the link state can be viewed or changed at any time within the VSampler Audiopool (see above). As an extra export option VSampler offers exporting a "Linked VSampler Bank" (File|Export Bank). By using this option, all sample data will be recreated and stored as WAV files on the harddisk relatively to the VSampler bank.

The "Settings" Page

This page shows three pairs of start and end values for the current selection, the loop, and the playback offset:

The checkbox "sample streaming from disc" defines whether the sample is stored in RAM or it's streamed directly from disc (reduces the polyphony!).

The "DSP" Page

SampleDSP.gif (21959 Byte)

This page shows information about the current sample and allows to apply some basic DSP operations to the sample: