Squeezing and bloating objectsThe Pucker & Bloat command can either pull a vector object's anchor points outward while curving the segments inward (Pucker) or pull the anchor points inward while curving the segments outward (Bloat). Both options pull the anchor points relative to the object's center point. You can also apply this command to a fill or stroke added to a bitmap object with the Appearance palette. You can apply the Pucker & Bloat command as a filter or as an effect. Effects are live, which means you can apply an effect command to an object and then continue to modify or remove the effect at any time. Filters, on the other hand, can't be subsequently modified and can be removed only with the Edit > Undo command. (See Comparing filters and effects.) To pucker or bloat an object:
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