Revolving objectsRevolving an object sweeps a path or profile in a circular direction around the global y axis (revolve axis) to create a 3D object. Because the revolve axis is vertically fixed, the open or closed path that you revolve typically needs to depict half of the desired 3D object's profile in a vertical and front-facing position; you can then rotate the 3D object's position in the effect's dialog box. ![]() Closed paths and the revolved and rotated 3D object that each one creates Note: Revolving a filled path with no stroke is much faster than revolving a stroked path which takes longer to render. Applying the 3D Revolve effect to one or more objects simultaneously revolves each object around its own axis. Each object resides in its own 3D space and can't intersect other 3D objects. Applying the Revolve effect to a targeted group or layer, on the other hand, revolves the objects around a single axis. For more information on targeting layers or groups, see Targeting layers, groups, and containers. ![]() Original objects (left), objects revolved individually use separate axes (middle), objects grouped and then revolved share the same axis (right).
To revolve a 2D object:
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