Max Reflectivity. The maximum brightness of the reflections.
Reflectivity Curve. This is a "power curve" that determines the speed of reflection drop-off. The lower this value, the greater the contrast between light and dark in the water.
Water Level. The altitude of the surface of the water. This can be a decimal or whole number, but the decimal separator must be the same as used on your system as a whole (European versions must generally use a comma).
Diffuse Sunlight. The amount of reflection from ambient (non-direct) light.
Reflection Spread. Determines the spread of the reflections from the light sources. The greater the value, the larger the spread. | ![]() direct reflection spread=25 (default) |
![]() direct reflection spread=15 |
Wave Amplitude. The height of the waves.
Wave Size. The width of the waves. Setting this to a high number can overcome a bug which results in totally flat water some distance away from the camera.
Water in Terragen is currently not perfect. If waves are set too large (in either size or amplitude) rough edges where the water meets land may be seen.
![]() render controls |
![]() landscape |
![]() water |
![]() clouds |
![]() atmosphere |
![]() lighting |
![]() image |
menu items - working
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- index ©May, 1999 John McLusky |