Sets the global attenuation rolloff factor.
Normally volume for a sample will scale at 1 / distance. This gives a logarithmic
attenuation of volume as the source gets further away (or closer).
Setting this value makes the sound drop off faster or slower. The higher the value, the
faster volume will fall off. The lower the value, the slower it will fall off.
For example a rolloff factor of 1 will simulate the real world, where as a value of 2 will
make sounds attenuate 2 times quicker.
The rolloff factor to set for this sample. Valid ranges are 0 to 10.
Return Value
On success, TRUE is returned.
On failure, FALSE is returned.
Remarks
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A 'distance unit' is specified by FSOUND_3D_Listener_SetDistanceFactor. By default this is
set to meters which is a distance scale of 1.0. See FSOUND_3D_Listener_SetDistanceFactor
for more on this.
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The default rolloff factor is 1.0.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2