Function | Description |
---|---|
Clone() | Returns a clone of the sound |
Device() | Returns a pointer to the BGameSoundDevice assigned to play the sound |
Format() | Returns the audio format of the sound |
Gain() | Returns the sound's current gain |
BGameSound() | Constructor |
GetAttributes() | Returns the sound's attributes |
ID() | Returns the ID of the sound attached to the BGameSound |
Init() | Sets the sound to be played by the object |
InitCheck() | Indicates whether or not the object was initialized successfully |
IsPlaying() | Indicates whether or not the sound is playing |
LockMemoryPool() | Locks or unlocks the BGameSound's memory pool |
Pan() | Returns the sound's current left-right placement |
SetAttributes() | Sets the sound's attributes |
SetGain() | Sets the sound's gain |
SetInitError() | Sets the object's initialization error |
SetMaxSoundCount() | Specifies the maximum number of sounds that can be in use at once |
SetMemoryPoolSize() | Sets the size, in bytes, of the sound's memory pool |
SetPan() | Sets the sound's left-right placement |
StartPlaying() | Starts playing the sound |
StopPlaying() | Stops the sound playback |
The Game Kit Table of Contents | The Game Kit Index |
Copyright © 1999 Be, Inc. All rights reserved.
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