Function | Description |
---|---|
CurrentPosition() | Returns the current playback position |
InitCheck() | Indicates whether or not the object was initialized successfully |
LockForCyclic() | Locks the entire sound buffer area for cyclic use |
LockNextPage() | Locks the next sound buffer and returns a pointer to it |
BPushGameSound() | Constructor |
UnlockCyclic() | Releases the cyclic lock |
UnlockPage() | Releases the sound buffer previously locked |
The Game Kit Table of Contents | The Game Kit Index |
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