The controls listed here are not stored in preset files.

Render See Render below.
Soft Edges Check this if you want antialiased edges.
Show Mapping shows the transform bounding box of the selected map.
Show Path shows the original path.

Render

Render allows you to select the component(s) you want as output. You can use the following render options:

  • Normal renders the shaded object with reflections, bump mapping, etc.
  • Color renders the color component of the surfaces.
  • Reflection renders reflections of the object. If the surfaces have no reflectivity then the object will be black.
  • Opacity renders the opacity component of the surfaces.
  • Shininess renders the shininess component of the surfaces.
  • Shin. Strength renders the shininess strength component of the surfaces.
  • Reflectivity renders the reflectivity component of the surfaces.
  • Color+Reflection same as Color but with Reflection added.
  • Outer Distance renders the distance form the outer edge to the original path in white. The further the pixels are from the original path the more transparent they will be. If the size of the outer bevel is zero then the original path will be completely filled with white.
  • Inner Distance renders the distance form the inner edge to the original path in white. The closer the pixels are to the original path the more transparent they will be. If the size of the inner bevel is zero then the original path will be completely filled with white.
  • More Controls

    Map Tool lets you Scale, Rotate and Move the transform bounding box of a map, see The View > Using the Map Tool.
    Hand Tool allows you to navigate in the view. Drag in the view to pan over image.
    - and + buttons allows you to zoom in and out.
    Register Use this button to register your version of Path Styler.
    Load opens a preset file, see Presets below.
    Save stores a preset file, see Presets below.
    OK applies the effect to the active layer
    Cancel cancels Path Styler.

    Presets

    All your Bevel, Material, Light and Map settings can be stored in preset files. You can open and store preset files by using the Load and Save buttons respectively. Image files are not stored, only their locations. So make sure that you provide the image files when you share presets.