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Tips for creating mesh objects


    You can create a mesh object out of any path object, or any bitmap image (such as a photographic image imported from Adobe Photoshop). There are a few important guidelines to keep in mind when creating mesh objects:

    • You cannot create mesh objects from compound paths, text objects, or linked EPS files.
    • Once a mesh object has been created, it cannot be converted back to a path object.
    • When converting complex objects, use the Create Mesh command for the best results.
    • When converting simple objects, use either the mesh tool or the Create Mesh command. However, if you want to add a highlight to a particular spot, use the mesh tool and click at the point you want the highlight to appear.
    • To create a mesh object with a regular pattern of mesh points and mesh lines, use the Create Mesh command.
    • When converting complex objects, Illustrator can add hidden anchor points to maintain the shape of a line. If you want to edit, add, or delete one or more of these anchor points, use the add-anchor-point tool or the delete-anchor-point tool.
    • To improve performance and speed of redrawing, keep the size of mesh objects to a minimum. Complex mesh objects can greatly reduce performance. Therefore, it is better to create a few small, simple mesh objects than to create a single, complex mesh object.