Understanding 3D rotationYou can adjust 3D rotation two ways: changing a layer's Orientation values, or changing its X Rotation, Y Rotation, and Z Rotation values. When you animate any of a 3D layer's Orientation property values, the layer moves along the shortest possible rotational path in 3D space (you can smooth this path by changing the spatial keyframe interpolation to Auto Bezier; see Changing the interpolation method for more information). This property is useful for creating natural and predictable rotations. When you animate any of a 3D layer's X, Y, or Z Rotation property values, the layer rotates along each individual axis. You adjust the number of rotations as well as the angle of rotation. You can also add keyframes to the layer's rotation on each axis individually. Animating using these Transform properties allows for more keyframing options than the orientation transform property does, but also may result in motion that is less predictable. This property is useful for creating rotations with multiple revolutions along a single axis. By default, the rotation tool adjusts rotation by changing the Orientation values. You can also use the rotation tool to adjust rotation by changing the X, Y, or Z Rotation values. To adjust rotation by changing the X, Y, or Z Rotation Transform properties: Hold down Alt (Windows) or Option (Mac OS) as you select the rotation tool ( |