About layer maps (PB only)A layer map is an image in which each pixel's brightness value is used by an effect in a calculation. Particle Playground uses a layer map to exercise precise control of a particle property such as opacity. In this way, After Effects doesn't use a layer map as a picture but as a matrix of numbers. In many cases, you never see the actual layer map in the final movie--you only see the result of an effect applying the layer map's pixel values to the corresponding pixels in a destination layer. ![]() Layer maps (left) can change properties of the particles that pass over them, such as scale (right). Regardless of the color depth of the image that you use as a layer map, After Effects always uses its red, green, and blue channels as if each were an 8-bit grayscale image. If you create a layer map using colors, the Property Mappers in Particle Playground can extract the brightness values from each RGB color channel separately (see Using layer-map RGB channels to alter multiple properties independently (PB only)). Related Subtopics: |