Setting Wiggle Control options (PB only)Vector Paint strokes are made up of many tiny points that create the stroke path. You cannot isolate or individually adjust these individual points, but you can affect them using Vector Paint features such as Smoothing and Wiggling. The wiggling of a stroke is created by manipulating and displacing these points along the stroke path. Set wiggle options in the Effect Controls window under Vector Paint. Click the arrow beside Wiggle Control to display or hide the following options: Enable Wiggling, Wiggles/sec, Displacement Variation, Pressure Variation, Pressure Detail, and Individual Stroke Seeds. Click the arrows beside each of these to see or hide more options. Enable Wiggling When Enable Wiggling is checked, all strokes on that layer are set to wiggle using the Wiggle Control values set in the Effect Controls window (described below). Wiggles/sec This value determines the number of Wiggles per second of Composition time. Wiggling is spline-based morphing of paint strokes. Wiggles/sec controls the speed at which the morph completely shifts shape. Lower values result in a smooth animation of morphing strokes. Higher values create more rapid wiggling. Example: In a 30-fps composition, setting the Wiggle/sec value to 30 creates one wiggle per frame. Set the Wiggle/sec value by using the slider in the Effect Controls window (preset to values between 0 and 30), by dragging the underlined Wiggle/sec value (to a value from 0 to 100), or by clicking the Wiggle/sec value and typing a number from 0 to 100. Displacement Variation Determines how far the stroke moves from its original position while wiggling. The greater the value, the greater the deviation in shape. ![]() No Displacement Variation (left), Medium Displacement Variation (center), and High Displacement Variation (right) In the Effect Controls window, set the Displacement Variation value by clicking it and typing any number between -30,000 and 30,000, or by dragging the Displacement Variation slider. To increase the intervals, hold down Shift as you drag. Displacement Detail This value determines how much the original shape of the path is altered while wiggling. Greater values increase the detail of displacement (or change in shape) in the stroke. Lower values produce less displacement, leaving the path closer to its original shape. When Displacement Detail values are set very high, the stroke may not resemble its original shape at all. This is useful in creating randomly animated strokes. ![]() Low Displacement Detail (left), Medium Displacement Detail (center), and High Displacement Detail (right) Set the Displacement Detail value by using the slider in the Effect Controls window (preset to values between 0 and 100) or by clicking the underlined Displacement Detail value and typing a number between 0 and 1000. Related Subtopics: |