decorative banner

Influencing the behavior of existing particles (PB only)


    After particles have been created by the Cannon, Grid, Layer Exploder, or Particle Exploder, you can influence the physical behavior of those particles in the following ways:

    • Use Gravity to pull objects in a specific direction. Applied in a vertical direction, Gravity is useful for creating falling particles such as rain or snow, or rising particles such as champagne bubbles. Applied in a horizontal direction, Gravity can simulate wind.
    • Use Repel to avoid collisions between particles. Repel is useful for pushing particles apart, such as after applying the Layer Exploder. Use Repel to cause particles to attract by typing a negative value.
    • Use Wall to contain particles within an area. Wall is useful for ping-pong effects.

    Particle behavior works in conjunction with other Particle Playground properties. For example, if you set a Cannon particle velocity that fires particles across the frame and out the opposite side, you can increase the Gravity Strength until it pulls those particles down before they exit the frame.