Layer Exploder and Particle Exploder (PB only)
The Layer Exploder explodes a layer into new particles, and the Particle Exploder explodes a particle into more new particles. In addition to explosion effects, the exploders are also handy for simulating fireworks or for rapidly increasing the number of particles. The following guidelines can help you control particles resulting from an explosion: ![]() Applying the Layer Exploder to a layer ![]() Applying the Particle Exploder to particles The Layer Exploder and Particle Exploder use the term "explode" in a purely physical sense-- the breakup of layers and particles and how the resulting particles are pushed away from the original position. If you want to create a fiery explosion with smoke and sparks, composite this effect with other layers containing fire, smoke, and sparks (either as additional particle effects or from actual footage).
You can adjust the following options for Layer Exploder and Particle Exploder: Explode Layer (Layer Exploder only) Choose the layer you want to explode. To make the video disappear the moment the particles appear, either turn off the video for the layer or trim the layer's Out point. Radius of New Particles Type a value for the radius of the particles resulting from the explosion. This value must be smaller than the radius of the original layer or particle. Velocity Dispersion Type a value, in pixels per second, as the maximum speed of the range within which Particle Playground varies the velocity of the resulting particles. High values create a more dispersed or cloudlike explosion. Low values keep the new particles closer together and can make the exploded particles resemble a halo or shock wave. To explode a layer:
To explode particles:
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