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Particle content (PB only)


    Particle Playground can generate three kinds of particles--dots, footage from a layer, or text characters. You can specify only one kind of particle per particle generator. For more information, see Replacing default particles with a layer (PB only) and Replacing default particles with text (PB only).

    Illustration with these callouts: Particles generated from the Cannon A. Dots B. Footage from a layer C. Text characters
    Particles generated from the Cannon A. Dots B. Footage from a layer C. Text characters
    Illustration with these callouts: Particles generated from the Grid A. Dots B. Footage from a layer C. Text characters
    Particles generated from the Grid A. Dots B. Footage from a layer C. Text characters

    The particle generators set the properties of particles at the moment they are created. After that, particle behavior is influenced by the Gravity, Repel, Wall, Exploder, and Property Mapper options. For example, if you want particles to stick to grid intersections, you might use the Static Friction property in the Property Mapper to hold particles in place; otherwise, as soon as particles are created they will begin moving away from their original grid positions.