Creates an event that occurs only when the two given events happen simultaneously. The event time for the new event is when both of the given events occur.
lib.AndEvent(
first,
second
)
Returns a DAEvent object. When the event occurs, it produces a DAPair. The first member is the event data returned by the first event. The second member is the event data returned by the second event.
Returns a DAEvent when a specific key is pressed. This is a state-transition event.
lib.KeyDown(
keyCode
)
Returns the DAEvent object. This event produces no data.
Returns a DAEvent when a specific key is released. This is a state-transition event.
lib.KeyUp(
keyCode
)
Returns the DAEvent object. This event produces no data.
Creates an event that occurs when the given event does not occur. This is useful for creating combined events that occur only if the given event is not also occurring. For example, an event that occurs when the left mouse button is down and the right button is not down.
lib.NotEvent(
ev
)
Returns the DAEvent object. This event produces no data.
Creates an event that occurs when either one of the given events occur. The event time for the new event is when either the first or second given event has occurred.
lib.OrEvent(
first,
second
)
Returns a DAEvent object. Its data is the event data of either the first or second event.
Creates an event that occurs when the value of the given Boolean behavior changes from false to true. Note that, because of implementation dependencies and the potential for aliasing, the system cannot always detect when a Boolean behavior becomes true.
lib.Predicate(
bool
)
Returns the DAEvent. This event produces no data.
Creates an event if e2 occurs after e1. The event time of the new event is the time of the second event.
lib.ThenEvent(
e1,
e2
)
Returns the DAEvent object. Its event data is the time the second event fired and a DAPair containing the event data for both events.
Creates an event that occurs when the specified time has elapsed.
lib.TimerAnim(
timeout
)
Returns the DAEvent object. This event produces no data.
The same as TimerAnim except that timeout is a non-animated number (a double).
lib.Timer(
timeout
)
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