Creates a DAMicrophone object that represents a (potentially) animated microphone. A microphone is used with the render function to produce spatialized sound behaviors from sounds embedded in a geometry.
Every microphone has a location and an orientation in a three-dimensional space, and this location determines how a sound is detected. The closer a microphone is to the source of a sound, the louder and sooner the microphone detects that sound. The effect is to "spatialize" the sound, that is, make it seem that it was actually recorded in a three-dimensional space.
For the default microphone, the location is the origin, looking in the negative z-direction, with positive y considered up. You can create new microphones at different locations by using the transform function. Microphones are omnidirectional.
This class inherits from the DABehavior class.
Creates a new DAMicrophone object that is the result of applying the given transformation to the original microphone's location.
microphoneObj.Transform(
xf
)
Returns the DAMicrophone object.
This attribute composes values.
The following properties are defined in the DAStatics class and are most relevant to objects of type DAMicrophone.
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