// ------------------------------- // // -------- Start of File -------- // // ------------------------------- // // ----------------------------------------------------------- // // C++ Source Code File Name: gxsocket.cpp // C++ Compiler Used: MSVC, BCC32, GCC, HPUX aCC, SOLARIS CC // Produced By: glNET Software // File Creation Date: 04/28/2000 // Date Last Modified: 05/25/2001 // Copyright (c) 2001 glNET Software // ----------------------------------------------------------- // // ------------- Program Description and Details ------------- // // ----------------------------------------------------------- // /* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA A very simple multi-threaded HTTP server built using the gxThread library. */ // ----------------------------------------------------------- // #include "httpserv.h" #include "string.h" int gxHTTPServer::InitHTTPServer(int port, int max_connections) // Initialize the HTTP server. Returns a non-zero value if any // errors ocurr. { if(InitSocketLibrary() == 0) { if(InitSocket(SOCK_STREAM, port) < 0) return 1; } else { return 1; } // Bind the name to the socket if(Bind() < 0) { Close(); return 1; } // Listen for connections with a specifed backlog if(Listen(max_connections) < 0) { Close(); return 1; } return 0; } int gxHTTPServer::RemotePortNumber(int &port) // Pass back the port number actually set by the system // in the "port" variable. { port = GetRemotePortNumber(); return 0; } int gxHTTPServer::HostName(char *hs) { if(GetHostName(hs) < 0) { return 1; } return 0; } int gxHTTPServer::RemoteHostName(char *hs) { if(GetRemoteHostName(hs) < 0) { return 1; } return 0; } void *gxHTTPServer::ThreadEntryRoutine(gxThread_t *thread) // Client thread. { const int rxbuf = 1024; char request[rxbuf]; int rv = RawRemoteRead(request, rxbuf); request[rv] = 0; // Null terminate the buffer // At this point we need to parse the client request and process it. // For simplicity sake these operations have been omitted. // ... (parsing operation) // ... (processing operation) // Simply send a test page (with a header) back to the client. const char *test_page = "HTTP/1.0 200 OK\r\nServer: gxThread\r\nConnection: \ close\r\n\r\n<HTML>\n<HEAD>\n<TITLE> gxThread Test Page </TITLE>\n</HEAD>\ <BODY><CENTER><H1>gxThread Test Page</H1></CENTER><HR><PRE>Response from the \ multi-threaded HTTP server</PRE><HR><CENTER>End of document</CENTER>\n</BODY>\ \n</HTML>"; RemoteSend(test_page, strlen(test_page)); return 0; } void gxHTTPServer::ThreadExitRoutine(gxThread_t *thread) // Thread exit function used to close the client thread. { CloseRemoteSocket(); } void gxHTTPServer::ThreadCleanupHandler(gxThread_t *thread) // Thread cleanup handler used in the event that the thread is // canceled. { CloseRemoteSocket(); } // ----------------------------------------------------------- // // ------------------------------- // // --------- End of File --------- // // ------------------------------- //