Welcome, Player
!
Try your Go skills against an Artificial Brain. Pay attention, the first who captures something is the winner.
Good luck!
There are several types of players you can choose from:
- A "Greedy" Go player (can check the Java code). It uses a statical evaluation (heuristic) to choose his next move.
- A Min-Max based Go player (here is the Java code for the algorithm). It's the classical way to choose the optimal move when we have the game tree.
- The AlphaBeta Go player (see it's Java code here). Faster than Min-Max (it does not explore branches that are clearly worse than what was already explored) but the idea is the same.
Here you can find a Class Diagram for the main classes in my program's architecture (I am an UML fan!)
Download the whole applet source code
JHFJF
"Go" back to my page.