When overridden in a derived class, gets a saved license key for the specified type, from the specified resourceAssembly.
[Visual Basic] Overridable Public Function GetSavedLicenseKey( _ ByVal type As Type, _ ByVal resourceAssembly As Assembly _ ) As String [C#] public virtual string GetSavedLicenseKey( Type type, Assembly resourceAssembly ); [C++] public: virtual String* GetSavedLicenseKey( Type* type, Assembly* resourceAssembly ); [JScript] public function GetSavedLicenseKey( type : Type, resourceAssembly : Assembly ) : String;
The LicenseKey for the specified type.
As implemented in this class, this method returns a null reference (in Visual Basic Nothing).
Notes to Inheritors: If resourceAssembly is a null reference (Nothing), then you should retrieve the resource from the primary executing Assembly.
LicenseContext Class | LicenseContext Members | System.ComponentModel Namespace | License | LicenseContext | LicenseException | LicenseManager | LicenseProvider | LicenseProviderAttribute | LicFileLicenseProvider | LicenseUsageMode