A message can be a normal MSMQ message, a positive or negative (arrival and read) acknowledgment message, or a report message. Typically this property is set by MSMQ when it sends the message.
[Visual Basic] Public Enum AcknowledgeType [C#] public enum AcknowledgeType [C++] public enum AcknowledgeType
[JScript] In JScript, you can use the enumerations in the NGWS frameworks, but you cannot define your own.
Member Name | Description |
---|---|
FullReachQueue | Posts positive and negative acknowledgments depending on whether or not the message reaches the queue. This can happen when the time-to-reach-queue timer expires, or a message cannot be authenticated. |
FullReceive | Posts a positive or negative acknowledgment depending on whether or not the message is retrieved from the queue before its time-to-be-received timer expires. |
None | No acknowledgment messages (positive or negative) are posted. |
NotAcknowledgeReachQueue | Posts a negative acknowledgment when the message cannot reach the queue. This can happen when the time-to-reach-queue timer expires, or a message cannot be authenticated. |
NotAcknowledgeReceive | Posts a negative acknowledgment when an error occurs and the message cannot be retrieved from the queue before its time-to-be-received timer expires. |
Namespace: System.Messaging
Assembly: system.messaging.dll