Called when this object is going to destroy it's Win32 handle. You may override this if there is something special you need to do to destroy the handle. This will be called even if the handle is not owned by this object, which is handy if you want to create a derived class that has it's own create/destroy semantics. The default implementation will call the appropriate Win32 call to destroy the handle if this object currently owns the handle. It will do nothing if the object does not currently own the handle.
[Visual Basic] Overridable Protected Sub DestroyHandle() [C#] protected virtual void DestroyHandle(); [C++] protected: virtual void DestroyHandle(); [JScript] protected function DestroyHandle();