NGWS SDK Documentation  

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EventDescriptor Methods

The methods of the EventDescriptor class are listed below. For a complete list of EventDescriptor class members, see the EventDescriptor Members topic.

Public:

AddEventHandler When overridden in a derived class, binds the event to the component.
Equals (inherited from MemberDescriptor) Compares this instance to the specified MemberDescriptor to see if they are equivalent.
GetDesignTimeOnly (inherited from MemberDescriptor) Determines whether this member should be set only at design time as specified in the DesignOnlyAttribute.
GetDisplayName (inherited from MemberDescriptor) Gets the name that can be displayed in a window like a property browser.
GetHashCode (inherited from Object) Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.
GetHelpTopic (inherited from MemberDescriptor) Gets the name of the Help topic specified in the HelpAttribute.
GetHelpURL (inherited from MemberDescriptor) Gets the URL for the Help file specified in the HelpAttribute.
GetType (inherited from Object) Gets the Type of the Object.
RemoveEventHandler When overridden in a derived class, unbinds the delegate from the component so that the delegate will no longer receive events from the component.
ToString (inherited from Object) Returns a String that represents the current Object.

Protected:

CreateAttributeCollection (inherited from MemberDescriptor) Creates a collection of attributes using the array of attributes that you passed to the constructor.
FillAttributes (inherited from MemberDescriptor) In an inheriting class, adds the attributes of the inheriting class to the specified list of attributes in the parent class.
Finalize (inherited from Object) Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by the Garbage Collector (GC). This method may be ignored by the runtime; therefore, necessary cleanup operations should be done elsewhere.
MemberwiseClone (inherited from Object) Creates a shallow copy of the current Object.

See Also

EventDescriptor Class | System.ComponentModel Namespace