This method of the Direct3dRMMeshBuilder Class sets the position of a specified vertex in a Direct3dRMMeshBuilder object.
public void setVertex(int idx, float x, float y, float z);
idx | The index of the vertex to be set. |
x | The x component of the position to assign to the specified vertex. |
y | The y component of the position to assign to the specified vertex. |
z | The z component of the position to assign to the specified vertex. |