This method of the Direct3dRMViewport Class transforms the vector in the s parameter (measured in screen coordinates) to world coordinates and returns the result in the d parameter.
public void inverseTransform(D3dVector d, D3dRMVector4d s);
d | A D3dVector object that receives the result of the operation. |
s | A D3dRMVector4d object that contains the source of the operation. |