This method of the Direct3dRM Class creates an application-defined visual object, which can then be added to a scene and rendered by using an application-defined handler.
public Direct3dRMUserVisual createUserVisual(IUserVisualCallback fn, IUnknown Arg);
Returns the Direct3dRMUserVisual object if successful; otherwise, null.
fn | A callback interface containing the application-defined callback function. |
Arg | Application-defined data passed to the callback function. |