This method of the Direct3dRM Class rotates a vector, given a ray, vector, axis, and amount to rotate.
public void vectorRotate(D3dVector lpr, D3dVector lpv, D3dVector lpaxis, float theta);
lpr | A D3dVector ray. |
lpv | A D3dVector vector. |
lpaxis | A D3dVector axis. |
theta | The amount to rotate the vector (in radians). |