This method of the Direct3dRMMeshBuilder Class sets the normal vector of a specified vertex in a Direct3dRMMeshBuilder object.
public void setNormal(int idx, float x, float y, float z);
idx | The index of the normal to be set. |
x | The x component of the vector to assign to the specified normal. |
y | The y component of the vector to assign to the specified normal. |
z | The z component of the vector to assign to the specified normal. |