This method of the DirectPlayLobby Class sends a message between the application and the lobby client.
public void sendLobbyMessage(int applicationId, byte[] data, int dataSize);
applicationId | Identifies which application to send a message to when called from a lobby client (that communicates with several applications). When called from an application (that communicates with only one lobby client), this parameter must be zero. This ID is obtained by using the runApplication method. |
data | The message to send. |
dataSize | The buffer size (in bytes). |