Microsoft SDK for Java

addTLVertexData

This method of the Direct3dExecuteBuffer Class adds a lit and transformed vertex to the execute buffer at the position indicated by the bufferindex.

Syntax

public int addTLVertexData(D3dTLVertex vertex, int bufferindex);

Return Value

Returns the number of 32-bit values added.

Parameters

vertex A D3dVertex object.
bufferindex The position in the execute buffer to place the vertex.

Remarks

The execute buffer is treated as an array of 32-bit values, which is a collection of floats and ints that describe vertices and instructions. It is up to the user to manage the position of each item added to the buffer.

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