This method of the Direct3dExecuteBuffer Class describes the transformation state for the TRIANGLE instruction.
public int triangleListData(D3dTriangle triangle, int bufferindex);
Returns the number of 32-bit values added.
triangle | The D3dTriangle object. |
bufferindex | The position in the execute buffer to place the instruction. |
The execute buffer is treated as an array of 32-bit values, which is a collection of floats and ints that describe vertices and instructions. It is up to the user to manage the position of each item added to the buffer.