This method of the Direct3dRMFace Class sets the texture coordinates of a specified vertex in a Direct3dRMFace object.
public void setTextureCoordinates(int vertex, float u, float v);
vertex | Index of the vertex to be set. For example, if the face were a triangle, the possible vertex indices would be 0, 1, and 2. |
u | The texture u coordinate to assign to the specified vertex. |
v | The texture v coordinate to assign to the specified vertex. |