Microsoft SDK for Java

addVertexData

This method of the Direct3dExecuteBuffer Class adds an unlit, untransformed vertex to the execute buffer at the position indicated by bufferindex.

Syntax

public int addVertexData(D3dVertex vertex, int bufferindex);

Return Value

Returns the number of 32-bit values added.

Parameters

vertex A D3dVertex object
bufferindex The position in the execute buffer to place the vertex.

Remarks

The execute buffer is treated as an array of 32-bit values, which is a collection of floats and ints that describe vertices and instructions. It is up to the user to manage the position of each item added to the buffer.

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