This method of the Direct3dRMTexture Class sets the size of the decal to be used if the decal is being scaled according to its depth in the scene.
public void setDecalSize(float width, float height);
width | The new width of the decal, in model coordinates. |
height | The new height of the decal, in model coordinates. |
By default, the initial decal size is [1, 1].