Microsoft SDK for Java

setTextureTopology

This method of the Direct3dRMFrame Class defines the topological properties of the texture coordinates across objects in the frame.

Syntax

public void setTextureTopology(int wrap_u, int wrap_v);

Parameters

wrap_u A variable that is set to true to map the texture in the u-direction.
wrap_v A variable that is set to true to map the texture in the v-directions.

See Also

getTextureTopology

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