This method of the Direct3dRMDevice Class sets the rendering quality of a device
public void setQuality(int q);
q | One or more values of the render quality type. |
The rendering quality is the maximum quality at which rendering can take place on the rendering surface of that device. Each mesh can have its own quality, but the maximum quality available for a mesh is that of the device. Different devices can have different qualities. For example, previewing devices usually have a lower quality, while devices used for final viewing usually have a higher quality.
By default, a device's rendering quality is initially set to D3DRMRENDER_FLAT.