Microsoft SDK for Java

stateTransFormData

This method of the Direct3dExecuteBuffer Class describes the transformation state for the STATETRANSFORM instruction.

Syntax

public int stateTransFormData(int flags, int Arg, int bufferindex);

Return Value

Returns the number of 32-bit values added.

Parameters

flags Can be one of the following flags:

D3DTRANSFORMSTATE_WORLD
D3DTRANSFORMSTATE_VIEW
D3DTRANSFORMSTATE_PROJECTION

Arg The handle of the matrices for the world, view, and projection transformations. The default values for these are null.
bufferindex The position in the execute buffer to place the instruction.

Remarks

The execute buffer is treated as an array of 32-bit values, which is a collection of floats and ints that describe vertices and instructions. It is up to the user to manage the position of each item added to the buffer.

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