The Direct3dRMLight Class contains the following methods:
getColor retrieves the color of the current Direct3dRMLight object.
getConstantAttenuation retrieves the constant attenuation factor for the Direct3dRMLight object.
getEnableFrame retrieves the enable frame for a light.
getLinearAttenuation retrieves the linear attenuation factor for a light.
getPenumbra retrieves the penumbra angle of a spotlight.
getQuadraticAttenuation returns the quadratic attenuation value.
getRange retrieves the range of the current Direct3dRMLight object.
getType retrieves the type of a given light.
getUmbra retrieves the umbra angle of the Direct3dRMLight object.
setColor sets the color of the given light.
setColorRGB sets the color of the given light.
setConstantAttenuation sets the constant attenuation factor for a light.
setEnableFrame sets the enable frame for a light.
setLinearAttenuation sets the linear attenuation factor for a light.
setPenumbra sets the angle of the penumbra cone.
setQuadraticAttenuation sets the quadratic attenuation factor for a light.
setRange sets the range of a light.
setType changes the light type.
setUmbra sets the angle of the umbra cone.