This method of the Direct3dRMMaterial Class retrieves the setting for the emissive property of a material. The setting of this property is the color and intensity of the light that the object emits.
public void getEmissive(float[] r, float[] g, float[] b);
r | The array variables that receive the red component of the emissive color. |
g | The array variables that receive the green component of the emissive color. |
b | The array variables that receive the blue component of the emissive color. |