This method of the DirectSound3dBuffer Class sets the sound buffer's current velocity.
public void setVelocity(float x, float y, float z, int applyFlag);
x | The x-coordinate of the new velocity vector. |
y | The y-coordinate of the new velocity vector. |
z | The z-coordinate of the new velocity vector. |
applyFlag | Value indicating when the setting should be applied. This value must be one of the following: |
Velocity is used for Doppler effects only. It does not actually move the buffer.