Microsoft SDK for Java

setTextureTopology

This method of the Direct3dRMFace Class sets the texture topology of a Direct3dRMFace object.

Syntax

public void setTextureTopology(int wrap_u, int wrap_v);

Parameters

wrap_u Specifies whether the texture has a cylindrical topology in the u dimension.
wrap_v Specifies whether the texture has a cylindrical topology in the v dimension.

See Also

getTextureTopology

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