This method of the Direct3dExecuteBuffer Class describes the render state for the STATERENDER instruction.
public int stateRenderData(int flags, int Arg, int bufferindex);
Returns the number of 32-bit values added.
flags | The flags that describe the render state. For a complete listing of D3DRENDERSTATE_ flags, see DirectXConstants. |
Arg | A value that is dependant on the D3DRENDERSTATE_ flag. |
bufferindex | The position in the execute buffer to place the instruction. |
The execute buffer is treated as an array of 32-bit values, which is a collection of floats and ints that describe vertices and instructions. It is up to the user to manage the position of each item added to the buffer.