This method of the DirectSound3dBuffer Class sets the sound buffer's current position, in distance units. Distance units are meters by default, but the units can be changed by using the setDistanceFactor method.
public void setPosition(float x, float y, float z, int applyFlag);
x | The x-coordinate of the new position vector. |
y | The y-coordinate of the new position vector. |
z | The z-coordinate of the new position vector. |
applyFlag | Value indicating when the setting should be applied. This value must be one of the following: |