This method of the Direct3dRM Class performs the Direct3dRM system heartbeat. When this method is called, the positions of all moving frames are updated according to their current motion attributes, the scene is rendered to the current device, and relevant callback functions are called at their appropriate times. Control is returned when the rendering cycle is complete.
public void tick(float val);
val | The velocity and rotation step for the setRotation and setVelocity methods. |
You can implement this method by using other Retained-Mode methods to allow more flexibility in rendering a scene.