The D3dTriangle Class of the com.ms.directX package describes a base type for all triangles. The triangle is the main rendering primitive.
public final class D3dTriangle { // Fields public char flags; public char v1; public char v2; public char v3; // Constructors public D3dTriangle(int v1, int v2, int v3, short flags); public D3dTriangle(short v1, short v2, short v3, short flags); }