This method of the Direct3dRMMesh Class adds the specified offsets to the vertex positions of a Direct3dRMMesh object.
public void translate(float tx, float ty, float tz);
tx | The offset that is added to the x-coordinate of each vertex position. |
ty | The offset that is added to the y-coordinate of each vertex position. |
tz | The offset that is added to the z coordinate of each vertex position. |