The Direct3dRMTexture Class contains the following methods:
changed informs the renderer that the application has changed the pixels or the palette of a texture.
getColors retrieves the maximum number of colors used for rendering a texture.
getDecalOrigin retrieves the current origin of the decal.
getDecalScale retrieves the scaling property of the given decal.
getDecalSize retrieves the size of the decal.
getDecalTransparency retrieves the transparency property of the decal.
getDecalTransparentColor retrieves the transparent color of the decal.
getImage retrieves the image that the texture is created with.
getImageBuffer retrieves the image buffer that the texture is created with.
getImagePalette retrieves the image palette that the texture is created with.
getShades retrieves the number of shades used for each color in the texture when rendering.
setColors sets the maximum number of colors used for rendering a texture.
setDecalOrigin sets the decal origin as an offset from the top left of the decal.
setDecalScale sets the scaling property for a decal.
setDecalSize sets the size of the decal to be used if the decal is being scaled according to its depth in the scene.
setDecalTransparency sets the transparency property of the decal.
setDecalTransparentColor sets the transparent color for a decal.
setShades sets the maximum number of shades to use for each color for the texture when rendering.