This method of the Direct3dRMFace Class retrieves the texture topology of a Direct3dRMFace object.
public void getTextureTopology(int[] u, int[] v);
u | The array variables that are set or cleared, depending on how the cylindrical wrapping flags are set for the face. |
v | The array variables that are set or cleared, depending on how the cylindrical wrapping flags are set for the face. |