Microsoft SDK for Java

Direct3dRMFace Class

Applications use the methods of the Direct3dRMFace Class of the com.ms.directX package to interact with a single polygon in a mesh.

public class Direct3dRMFace implements IDirect3dRMFace
{
  // Methods
  public void addVertex(float x, float y, float z);
  public void addVertexAndNormalIndexed(int vertex, int normal);
  public int getColor();
  public Direct3dRMMaterial getMaterial();
  public void getNormal(D3dVector val);
  public Direct3dRMTexture getTexture();
  public int getTextureCoordinateIndex(int which);
  public void getTextureCoordinates(int vertex, float[] u,
        float[] v);
  public void getTextureTopology(int[] u, int[] v);
  public void getVertex(int idx, D3dVector vert, D3dVector norm);
  public int getVertexCount();
  public int getVertexIndex(int which);
  public void getVertices(int vCount, D3dVector[] v, D3dVector[] n);
  public void getVerticesAsFloats(int[] vertex_cnt,
        D3dVector coord, D3dVector normals);
  public void getVerticesSize(int[] v_cnt);
  public void setColor(int c);
  public void setColorRGB(float r, float g, float b);
  public void setMaterial(Direct3dRMMaterial ref);
  public void setTexture(Direct3dRMTexture ref);
  public void setTextureCoordinates(int vertex, float u, float v);
  public void setTextureTopology(int wrap_u, int wrap_v);
}

The Direct3dRMFace class inherits the following methods from the Direct3dRMObject class:

addDestroyCallback
duplicate
deleteDestroyCallback
getAppData
getClassName
getName
setAppData
setName

The Direct3dRMFace object is obtained by calling the createFace method.

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