ambientA |
The alpha element of the material's ambient color. |
ambientB |
The blue element of the material's ambient color. |
ambientG |
The green element of the material's ambient color. |
ambientR |
The red element of the material's ambient color. |
diffuseA |
The alpha element of the material's diffuse color. |
diffuseB |
The blue element of the material's diffuse color. |
diffuseG |
The green element of the material's diffuse color. |
diffuseR |
The red element of the material's diffuse color. |
dvPower |
The sharpness of specular highlights. |
emissiveA |
The alpha element of the material's emissive color. |
emissiveB |
The blue element of the material's emissive color. |
emissiveG |
The green element of the material's emissive color. |
emissiveR |
The red element of the material's emissive color. |
power |
Value specifying the sharpness of specular highlights. |
rampSize |
Size of the color ramp. For the monochromatic (ramp) driver, this value must be less than or equal to 1 for materials assigned to the background; otherwise, the background is not displayed. This behavior also occurs when a texture that is assigned to the background has an associated material whose rampSize field is greater than 1. |
specularA |
The alpha element of the material's specular color. |
specularB |
The blue element of the material's specular color. |
specularG |
The green element of the material's specular color. |
specularR |
The red element of the material's specular color. |
textureHandle |
The handle of the texture map. |