This method of the Direct3dRMMeshBuilder Class sets the texture topology of a Direct3dRMMeshBuilder object.
public void setTextureTopology(int wrap_u, int wrap_v);
wrap_u | Specify true if you want the texture to have a cylindrical topology in the u dimension; otherwise, specify false. |
wrap_v | Specify true if you want the texture to have a cylindrical topology in the v dimension; otherwise, specify false.
You can use any combination of true and false for these parameters. (Both can be true, both can be false, and so on.) |