This method of the Direct3dRMViewport Class forces an area of the viewport to be updated. The specified area will be copied to the screen at the next call to the update method.
public void forceUpdate(int x1, int y1, int x2, int y2);
x1 | The updated area's upper-left x-coordinate. |
y1 | The updated area's upper-left y-coordinate. |
x2 | The updated area's lower-right y-coordinate. |
y2 | The updated area's lower-right y-coordinate. |
The system might update any region that is larger than the specified rectangle, including (possibly) the entire window.