The Direct3dRMFace Class contains the following methods:
addVertex adds a vertex to a Direct3dRMFace object.
addVertexAndNormalIndexed adds a vertex and a normal to a Direct3dRMFace object by using an index for the vertex and an index for the normal in the containing mesh builder.
getColor retrieves the color of a Direct3dRMFace object.
getMaterial retrieves the material of a Direct3dRMFace object.
getNormal retrieves the normal vector of a Direct3dRMFace object.
getTexture retrieves the Direct3dRMTexture object applied to a Direct3dRMFace object.
getTextureCoordinateIndex retrieves the index of the vertex for texture coordinates in the face's mesh.
getTextureCoordinates retrieves the texture coordinates of a vertex in a Direct3dRMFace object.
getTextureTopology retrieves the texture topology of a Direct3dRMFace object.
getVertex retrieves the position and normal of a vertex in a Direct3dRMFace object.
getVertexCount retrieves the number of vertices in a Direct3dRMFace object.
getVertexIndex retrieves the index of the vertex in the face's mesh.
getVertices retrieves the position and normal vector of each vertex in a Direct3dRMFace object.
getVerticesAsFloats retrieves the position and normal vector of each vertex in a Direct3dRMFace object (as floats).
getVerticesSize retrieves the number of vertices associated with a Direct3dRMFacej object.
setColor sets a Direct3dRMFace object to a given color.
setColorRGB sets a Direct3dRMFace object to a given color.
setMaterial sets the material of a Direct3dRMFace object.
setTexture sets the texture of a Direct3dRMFace object.
setTextureCoordinates sets the texture coordinates of a specified vertex in a Direct3dRMFace object.
setTextureTopology sets the texture topology of a Direct3dRMFace object.