This method of the Direct3dRMMeshBuilder Class reserves space within a Direct3dRMMeshBuilder object for the specified number of vertices, normals, and faces. This allows the system to use memory more efficiently.
public void reserveSpace(int v_cnt, int n_cnt, int f_cnt);
v_cnt | The number of vertices to allocate space for. |
n_cnt | The number of normals to allocate space for. |
f_cnt | The number of faces to allocate space for. |