This method of the Direct3dExecuteBuffer Class retrieves the execute data state of the Direct3dExecuteBuffer object. The execute data is used to describe the contents of the object.
public void getExecuteData(D3dExecuteData data);
data | The D3dExecuteData object that receives the current execute data state of the Direct3dExecuteBuffer object. |
This call fails if the Direct3dExecuteBuffer object is locked.