This method of the Direct3dRMFace Class adds a vertex and a normal to a Direct3dRMFace object by using an index for the vertex and an index for the normal in the containing mesh builder. The face, vertex, and normal must already be part of a Direct3dRMMeshBuilder object.
public void addVertexAndNormalIndexed(int vertex, int normal);
vertex | Index of the vertex to add. |
normal | Index of the normal to add. |