This method of the Direct3dDevice Class applies a matrix to a matrix handle. This matrix handle must have been created by using the createMatrix method.
public void setMatrix(int hdl, D3dMatrix mat);
hdl | Matrix handle to be set. |
mat | The D3dMatrix object that describes the matrix to be set. |
Transformations inside the execute buffer include a handle of a matrix. The setMatrix method enables an application to change this matrix without having to lock and unlock the execute buffer.
createMatrix, getMatrix, deleteMatrix