This method of the Direct3dRMFrame Class adds a translation by (x, y, z) to a frame's local coordinate system.
public void addTranslation(int t, float x, float y, float z);
t | The value of combine type that specifies how to combine the new translation with any current translation. |
x | The position change in the x direction. |
y | The position change in the y direction. |
z | The position change in the z direction. |
The specified translation changes the matrix only for the frame identified by this object.