This method of the Direct3dDevice Class executes a buffer.
public void execute(Direct3dExecuteBuffer eb, Direct3dViewport vp, int flags);
eb | The Direct3dExecute buffer to be executed. |
vp | The Direct3dViewport object that describes the transformation context, into which the execute buffer will be rendered. |
Flags | A value of D3DEXECUTE_ type, specifying whether objects in the buffer should be clipped. |