This method of the Direct3dRMWrap Class applies the wrap to the vertices of the object. First it transforms each vertex by the frame's world transformation. Then it transforms each vertex by the inverse world transformation of the wrap's reference frame.
public void applyRelative(Direct3dRMFrame f, Direct3dRMObject o);
f | The Direct3dRMFrame object containing the object to wrap. |
o | The Direct3dRMWrap object to apply. |