Microsoft SDK for Java

setTextureTopology

This method of the Direct3dRMMeshBuilder Class sets the texture topology of a Direct3dRMMeshBuilder object.

Syntax

public void setTextureTopology(int wrap_u, int wrap_v);

Parameters

wrap_u Specify true if you want the texture to have a cylindrical topology in the u dimension; otherwise, specify false.
wrap_v Specify true if you want the texture to have a cylindrical topology in the v dimension; otherwise, specify false.

You can use any combination of true and false for these parameters. (Both can be true, both can be false, and so on.)


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