The Direct3dRMMeshBuilder Class contains the following methods:
addFace adds a face to a Direct3dRMMeshBuilder object.
addFaces adds a face to the Direct3dRMMeshBuilder object.
addFacesAsFloats adds a face to the Direct3dRMMeshBuilder object.
addFrame adds the contents of a frame to a Direct3dRMMeshBuilder object.
addMesh adds a mesh to a Direct3dRMMeshBuilder object.
addMeshBuilder adds the contents of a Direct3dRMMeshBuilder object to another Direct3dRMMeshBuilder object.
addNormal adds a normal to a Direct3dRMMeshBuilder object.
addVertex adds a vertex to a Direct3dRMMeshBuilder object.
createFace creates a new face with no vertices and adds it to a Direct3dRMMeshBuilder object.
createFaceArray creates a face array for the Direct3dRMMeshBuilder object.
createMesh creates a new mesh from a Direct3dRMMeshBuilder object.
generateNormals processes the Direct3dRMMeshBuilder object and generates vertex normals that are the average of each vertex's adjoining face normals.
getBox retrieves the bounding box containing a Direct3dRMMeshBuilder object.
getColorSource retrieves the color source of a Direct3dRMMeshBuilder object.
getd3drmMeshBuilder retrieves a mesh builder object associated with this object.
getFaceCount retrieves the number of faces in a Direct3dRMMeshBuilder object.
getFacedataSize retrieves the size of the faces in a Direct3dRMFaceArray and stores them in the int array f_cnt.
getFaces retrieves the faces of a Direct3dRMMeshBuilder object.
getNormalsSize retrieves the size of the normals in a Direct3dRMFaceArray and stores them in the int array n_cnt.
getPerspective determines whether perspective correction for a Direct3dRMMeshBuilder object is turned on.
getQuality retrieves the rendering quality of a Direct3dRMMeshBuilder object.
getTextureCoordinates retrieves the texture coordinates of a specified vertex in a Direct3dRMMeshBuilder object.
getVertexColor retrieves the color of a specified vertex in a Direct3dRMMeshBuilder object.
getVertexCount retrieves the number of vertices in a Direct3dRMMeshBuilder object.
getVertices retrieves the vertex, normal, and face data for a Direct3dRMMeshBuilder object.
getVerticesSize retrieves the number of vertices.
loadFromFileByPos loads a Direct3dRMMeshBuilder object.
reserveSpace reserves space within a Direct3dRMMeshBuilder object for the specified number of vertices, normals, and faces.
save saves a Direct3dRMMeshBuilder object.
scale scales a Direct3dRMMeshBuilder object by the given scaling factors, parallel to the x-, y-, and z-axes in model coordinates.
setColor sets all the faces of a Direct3dRMMeshBuilder object to a given color.
setColorRGB sets all the faces of a Direct3dRMMeshBuilder object to a given color.
setColorSource sets the color source of a Direct3dRMMeshBuilder object.
setMaterial sets the material of all the faces of a Direct3dRMMeshBuilder object.
setNormal sets the normal vector of a specified vertex in a Direct3dRMMeshBuilder object.
setPerspective enables or disables perspective-correct texture-mapping for a Direct3dRMMeshBuilder object.
setQuality sets the rendering quality of a Direct3dRMMeshBuilder object.
setTexture sets the texture of all the faces of a Direct3dRMMeshBuilder object.
setTextureCoordinates sets the texture coordinates of a specified vertex in a Direct3dRMMeshBuilder object.
setTextureTopology sets the texture topology of a Direct3dRMMeshBuilder object.
setVertex sets the position of a specified vertex in a Direct3dRMMeshBuilder object.
setVertexColor sets the color of a specified vertex in a Direct3dRMMeshBuilder object.
setVertexColorRGB sets the color of a specified vertex in a Direct3dRMMeshBuilder object.
translate adds the specified offsets to the vertex positions of a Direct3dRMMeshBuilder object.