This method of the DirectSound3dBuffer Class sets the operation mode for 3D sound processing.
public void setMode(int mode, int applyFlag);
mode | Flag specifying the 3D sound processing mode to be set.
Processing of 3D sound is disabled. The sound seems to originate from the center of the listener's head. Sound parameters (position, velocity, and orientation) are relative to the listener's parameters. In this mode, the absolute parameters of the sound are updated automatically as the listener's parameters change, so that the relative parameters remain constant. Normal processing. This is the default mode. |
applyFlag | Value indicating when the setting should be applied. This value must be one of the following: |