This method of the DirectSound3dBuffer Class sets the inside and outside angles of the sound projection cone for this sound buffer.
public void setConeAngles(int inCone, int outCone, int applyFlag);
inCone | Inside angle of the sound projection cone. |
outCone | Outside angle of the sound projection cone. |
applyFlag | Value indicating when the setting should be applied. This value must be one of the following: |
Each angle must be in the range of 0 degrees (no cone) to 360 degrees (the full sphere). The default value is 360. For additional information see, Sound Projection Cones.