This method of the Direct3dExecuteBuffer Class sets the data for the PROCESSVERTICES instruction in the execute buffer. This method describes how vertices in the execute buffer should be handled by the driver.
public int processVerticesData(int flags, int start, int dest, int cnt, int bufferindex);
Returns the number of 32-bit values added.
flags | The flags that indicate how the driver should process the vertices. These can be:
D3DPROCESSVERTICES_COPY |
start | The index of the first vertex in the source. |
dest | The index of the first vertex in the local buffer. |
cnt | The number of vertices to be processed. |
bufferindex | The position in the execute buffer to place the instruction. |
The execute buffer is treated as an array of 32-bit values, which is a collection of floats and ints that describe vertices and instructions. It is up to the user to manage the position of each item added to the buffer.