This method of the Direct3dRMAnimation Class adds a scale key to the animation.
public void addScaleKey(float time, float x, float y, float z);
time | The time in the animation to store the scale key. The time units are arbitrary and zero-based; a key whose time value is 49 occurs exactly in the middle of an animation, whose last key has an time value of 99. |
x | The x component of the scale factor. |
y | The y component of the scale factor. |
z | The z component of the scale factor. |
This method applies a scaling transformation.