This method of the Direct3dRMAnimation Class adds a rotate key to the animation.
public void addRotateKey(float time, D3dRMQuaternion q);
time | The time in the animation to store the rotate key. The time units are arbitrary and zero-based; a key whose time value is 49 occurs exactly in the middle of an animation, whose last key has an time value of 99. |
q | D3dRMQuaternion representing the rotation. |
This method applies a rotation transformation.