S
Sai
Sang kauw
Sap
Sapping
in dueling
in pummeling
structural
Savage cultures’ weapons
Saving throw bonuses due to cover and concealment
Saving throws for sieges
Scale, combined
in a battlefield
melee
missile
switching
Scale armor, light
Scale barding
leather
Scale in astral combat
Scale mail armor
Scaling walls
Scimitar of speed
Scourge
Scythe
Severed limbs
Severely impaired lines of fire
Severity of critical hits
Shattered limbs
Shield, buckler
damage due to critical hits
large
medium
proficiency
small
specialization
wall
Shields in weapon-and-shield fighting style
trapping with
types
vs. rear and flank attacks
Shield-punch
in dueling
Shield-rush
Ships as battlefields
Shocking grasp
Short sword of quickness
Shuriken
Shutters, embrasure
Sickle
Siege tower
Sieges
Single-weapon fighting style
Sitting
Size of weapons
Slam
Slashing vs. animals critical hit tables
Slashing vs. humanoids critical hit tables
Slashing vs. monsters critical hit tables
Sledge hammer
Sling
Slopes
Slow
Small creatures, number per square
Small shield
Smashing in dueling
Spade
Spear
hedge
long
Special combat conditions
Special talents
Special weapon maneuvers
Specialization
and weapon groups
in martial arts
in pummeling
in wrestling
Specific injuries
Speed of weapons
Spellcasting
from chariots
from wagons
Spells, action phase of
casting during combat
duration of
on the battlefield
Splays
Splint mail armor
Spring
Sprinting
Staff sling
Standard AD&D rules
Starlight’s effects on visibility
Status
Steady hand
Stone age weapons
Stone axe
Stone walls
Streams in a battlefield
Streets as battlefields
Strength of monsters
Struck limbs
Studded leather armor
Styles of martial arts
Subdual attacks
Surprise
Swamps as battlefields
Swimming
Sword
Sword of sharpness
System I critical hits
System II critical hits