Level Advancement
Paladins advance in level and hit points at the same rate as fighters. For
each level up to 9, they gain 1d10 hit points. They receive 3 extra hit points at
level 10 and beyond. Table 3 summarizes the paladin's level advancements, along
with the corresponding THAC0 scores.
Keep two adjustments in mind:
• Paladins whose Strength and Charisma scores equal or exceed 16 earn a 10%
bonus to all earned experienced points. A paladin must have a 16 or more in both of these abilities to qualify for the bonus.
• Unusually high Constitution scores award hit point adjustments. A paladin
with a Constitution of 17 receives a +3 bonus per hit die, and a score of 18
grants a +4 bonus.
Table 3: Experience Levels
| Level
| XP Needed
| Hit Dice (d10)
| THAC0
|
| 1
| 0
| 1
| 20
|
| 2
| 2,250
| 2
| 19
|
| 3
| 4,500
| 3
| 18
|
| 4
| 9,000
| 4
| 17
|
| 5
| 18,000
| 5
| 16
|
| 6
| 36,000
| 6
| 15
|
| 7
| 75,000
| 7
| 14
|
| 8
| 150,000
| 8
| 13
|
| 9
| 300,000
| 9
| 12
|
| 10
| 600,000
| 9+3
| 11
|
| 11
| 900,000
| 9+6
| 10
|
| 12
| 1,200,000
| 9+9
| 9
|
| 13
| 1,500,000
| 9+12
| 8
|
| 14
| 1,800,000
| 9+15
| 7
|
| 15
| 2,100,000
| 9+18
| 6
|
| 16
| 2,400,000
| 9+21
| 5
|
| 17
| 2,700,000
| 9+24
| 4
|
| 18
| 3,000,000
| 9+27
| 3
|
| 19
| 3,300,000
| 9+30
| 2
|
| 20
| 3,600,000
| 9+33
| 1
|
Advancing in level, a paladin gets new proficiency slots, as shown on Table 4.
Remember that a paladin suffers a –2 penalty when using a weapon without the
required proficiency.
Table 4: Total Proficiency Slots
| Level
| Weapon
| Nonweapon
|
| 1-2
| 4
| 3
|
| 3-5
| 5
| 4
|
| 6-8
| 6
| 5
|
| 9-11
| 7
| 6
|
| 12-14
| 8
| 7
|
| 15-17
| 9
| 8
|
| 18-20
| 10
| 9
|
Table 5 summarizes the saving throws applicable to each level. Unlike other
characters, paladins receive a +2 bonus to all saving throws. For convenience,
the paladin's modified throws are given in parentheses; for example, a 1st-level
paladin must roll a 12 or better to avoid the effects of paralyzation.
Table 5: Saving Throws
| Level
| PPDM
| RSW
| PP
| Breath
| Spell
|
| 1-2
| 14 (12)
| 16 (14)
| 15 (13)
| 17 (15)
| 17 (15)
|
| 3-4
| 13 (11)
| 15 (13)
| 14 (12)
| 16 (14)
| 16 (14)
|
| 5-6
| 11 (9)
| 13 (11)
| 12 (10)
| 13 (11)
| 14 (12)
|
| 7-8
| 10 (8)
| 12 (10)
| 11 (9)
| 12 (10)
| 13 (11)
|
| 9-10
| 8 (6)
| 10 (8)
| 9 (7)
| 9 (7)
| 11 (9)
|
| 11-12
| 7 (5)
| 9 (7)
| 8 (6)
| 8 (6)
| 10 (8)
|
| 13-14
| 5 (3)
| 7 (5)
| 6 (4)
| 5 (3)
| 8 (6)
|
| 15-16
| 4 (2)
| 6 (4)
| 5 (3)
| 4 (2)
| 7 (5)
|
| 17+
| 3 (1)
| 5 (3)
| 4 (2)
| 4 (2)
| 6 (4)
|
Abbreviations
PPDM = Paralyzation, Poison, or Death Magic
RSW = Rod, Staff, or Wand
PP = Petrification or Polymorph
Breath = Breath Weapon
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