C
Called shot
as an unarmed attack
location in critical hits
Caltrop
Camouflage
Cannon
Cap
Carrying capacities for beasts
Casting spells
from chariots
from wagons
Castles as battlefields
Catapult
Catwalks
Cauldron
Caves as battlefields
Cestus
in pummeling
Chain
Chain barding
Chain hauberk
Chain mail armor
Chain-lamellar armor
Chakram
Characters and morale
Charging
vs. a spear or pike hedge
as a result of running or sprinting
mounted
vs. guarding
Chariot
Chijikiri
Choosing a combat action
Classes and weapon proficiencies
Clear figures
Clear ground in a battlefield
Clear lines of fire
Clear terrain in a battlefield
Climbing
Climbing check
Climbing walls
Close attack in dueling
Close order
as part of a shield wall
as part of a spear or pike hedge
Closefaced helm
Club
great
war
Combat, action phases
adjustments for a spear or pike hedge
against flying creatures
astral
bonus due to higher ground
bonus for mounted charge
dueling
effects of encumbrance
ethereal
five basic steps of
from chariots
from wagons
heroic frays
in unusual conditions
local fighting styles
martial arts
rear and flank attacks
subdual attacks
unarmed
unarmed attack options
vs. a shield wall
vs. sitting or prone creatures
water’s effects on
while climbing
Combat actions
aborting
choosing
effect on action phase
effects on movement
in conjunction with movement
Combat on other planes
Combat round
Combined scale
Common materials
Concealment
on the battlefield
Constitution bonus to fatigue
Cord armor
Cost of weapons
Counter mining
Cover
on the battlefield
Covering
Creature size, in shield walls
knockdown number
and two-handed weapons
Creature types
Creatures in battle
Critical events
in dueling
Critical hits
charts
effects
from covering
from pummeling
from wrestling
resulting from a called shot
with a sword of sharpness or vorpal sword
with direct fire engines
with indirect fire engines
with rocks
Crossbow
specialization
Crossbow of accuracy
Crusades’s weapons
Crushed, shattered, or destroyed limbs
Crushing blow
Curtain walls