T
Take down
Taverns as battlefields
Temporary damage
Terrain types, badlands
caves
desert
fields or farmland
forest, heavy or jungle
forest, light
hills
marsh
mountains
plains
ships
swamps
town streets
taverns
Thickets in a battlefield
Threatened creatures, firing or
throwing missiles at
Threatened figures
Threatening, and guarding
and missile fire
and withdrawing
in aerial combat
in astral combat
movement into
vs. unarmed attacks
Threatening creatures, firing or
throwing missiles at
Three-piece rod
Three-quarter plate armor
Throw
Throwing knife
Throwing missiles, combat
Throwing or hand axe
Thrown weapons
Thrown-weapon fighting style
specialization
Tight weapon groups
Tools
Topography in a battlefield
Torch
Town streets as battlefields
Towns as battlefields
Trampling
Transmute rock to mud
Trap and break
Trapping
in dueling
Trebuchet
Trident
Tripping
a mount
as an unarmed attack
in dueling
Trouble sense
Two-handed axe
Two-handed-weapon fighting style
specialization
Two-weapon fighting style
specialization
Type of weapons