Animal
Animals are creatures with four limbs of some kind and sometimes a tail. They
employ natural weaponry and usually walk on four legs, fly, or swim. An animal
s size has no effect on its type.
Avian
The creature has two forelimbs adapted for flying (sometimes for swimming) and
two hind limbs for walking or roosting: birds, bats, rocs, and perytons are
examples of avian type creatures.
Critical Hits: Use the animal charts; treat foreleg hits as wing hits.
Combat: Avians tend to swoop to the attack, then break away, just as humanoid flyers
do. Avians attacking from a dive are considered to be charging and inflict
double damage with their claws.
Quadruped
This is the most common animal type; examples range from house cats to
elephants.
Critical Hits: Use the animal charts. If the animal has no tail, reroll any tail hit.
Combat: Large quadrupeds frequently charge and overrun their opponents. Smaller
quadrupeds prefer to attack from surprise.
Serpent
The creature has a head and a long, legless body. Snakes, nagas, and eels are
examples of serpent type creatures.
Critical Hits: Use the animal chart; most leg hits are treated as tail hits.
Combat: Many serpents can employ a constriction attack. Treat constriction attacks as
wrestling attacks, except that there is no attack of opportunity and the attack
must hit the opponent’s normal Armor Class. A creature trapped in the serpent
s coils is considered grappled and locked (see Chapter Five) and can use the normal wrestling procedure to get free.
Fish/Whale
The creature has a long, streamlined body with flippers or fins for direction
control.
Critical Hits: Use the animal charts. Foreleg hits (location rolls of 1 or 2) can affect
pectoral fins or flippers. Rolls of 3–5 affect the tail. Movement penalties from
fin or flipper hits apply only if the animal changes direction or makes a melee
attack during the round. The animal relies on its tail for movement and suffers
movement penalties from tail criticals with severities of 9 or more.
Combat: These creatures often employ avian tactics, using their superior swimming
speed to deliver quick attacks and then move out of reach.
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