Ventriloquism: This allows the user to make his voice sound as if it (or someone's voice or a
similar sound) were issuing from someplace other than where he is--from
another creature, a statue, from behind a door, down a passage, etc. The user can
speak in any language he knows, or make any sound he can normally make. To detect
the ruse, listeners must roll a successful saving throw vs. spell with a
penalty of -2. If cast in conjunction with other illusions, the DM may rule greater
penalties or disallow an independent saving throw against this effect--the
combined illusion may be perfect! The imbiber can use the ventriloquism ability up to six times within the duration of the potion.
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