Third-Level Spells
Bands of Sirellyn
(Conjuration/Summoning)
Range: 40 yards
Components: V, S, M
Duration: 1 turn + 1 rd./level
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: Neg.
Subtlety: +3
Knockdown: None
Sensory: Medium visual
Critical: None
Once employed by the mysterious ancient wizard known as the Arcanamach, the
mage Sirellyn rediscovered this forgotten dweomer many centuries after its last
use. The spell causes a number of shining metal bands to materialize out of the
air, encircling and capturing a target of the caster’s choice. The victim is
allowed a saving throw vs. spell to elude capture, with a –1 penalty per three
caster levels (for example, –1 for a 4th to 6th level caster, –2 for a 7th to 9th
level caster, –3 for a 10th to 12th level caster, and so on), since
higher-level casters tend to conjure more bands in a denser pattern. Any creature of less
than size G (gargantuan) can be snared, but gargantuan monsters are simply too
big to be restrained by the bands.
If the victim fails his saving throw vs. spell, he is caught and held immobile
by the bands. He may not move his arms and legs, but he is still capable of
speech and can employ psionic powers or use worn magical items, such as rings.
Subjects with a Strength rating may attempt to burst the bands and free
themselves with a bend bars/lift gates roll. If the subject does not have a strength
rating, it may make a saving throw vs. petrification with a –4 penalty.
The spell requires three miniature bands of silver that are interlocked so
that all three are connected.
Table of Contents