F
Facing, and shield use
during movement
free adjustment, no-move actions
front, flank, and rear
multiple figures in the same square
Failing a morale check
Familiarity
in martial arts
in pummeling
in wrestling
Farmland as battlefields
Fatigue
and force marching
effects of running or sprinting on
Fatigued characters
Feinting in dueling
Field plate armor
Fields as battlefields
Fighting, while climbing
flying creatures
in unusual conditions
Fighting style specializations
Fighting styles
Figures, clear
facing of
grappled
threatened
Fine balance
Firearms, Firearms firearms description
from horseback
in missile-weapon fighting style
specialization
Fireball
Fires
Firing into a melee
Firing missiles actions, fire/throw
at mounts
at sitting or prone creatures
from chariots
from horseback
from wagons
in ethereal combat
into a melee
into the water
rocks
vs. a shield wall
Flail
Flaming projectiles with direct fire engines
Flaming projectiles with indirect fire engines
Flank attacks
Flat topography in a battlefield
Flying kick
Fog’s effects on visibility
Fog cloud
Footing, effects on movement
on the battlefield
Footman’s mace
Footman’s pick
Force marching’s effects on fatigue
Forest, heavy, as battlefields
Forest, light, as battlefields
Fork
Formal morale checks
Fortifications as battlefields
Free adjustment during a nomove action
Fresh characters
Full plate armor
Fullmove actions