S
Sage knowledge proficiency
Saving throw, new spells
Scarcity, spell components
Schizophrenia
School knowledge ability
School of magic, sage knowledge
School specialization ability
Schools and spheres, new spells
Schools of effect
ability requirements
creating new
specialists
Schools of magic
Schools of philosophy
ability requirements
creating new
specialist
universal magic
Schools of thaumaturgy
ability requirements
specialist
Scribe proficiency
Scroll use ability
Scrolls
bard
creating new
geometer
Secret language ability
Selling magical items
Sensory signature
schools
strength
Severe bleeding
Severe fatigue
Severed, injuries
Severity, critical strikes
Shadow
mage
school
Shaman
spirits and
Shapechange ability
Shattered, injuries
Shield, damage
Sight, sensory signature
Signature spells
Singed, injuries
Single-function items
Single-use items
Size
alchemical laboratories
forges
library
research laboratories
Slashing
chart
critical strike
Slower casting time limitation
Smell, sensory signature
Sociology, sage knowledge
Song
mage
school
Special abilities
bard
delayed acquisition
paladin
priest
ranger
wizard
Special casting conditions, spell points
Special limitations
bard
paladin
priest
ranger
wizard
Specialist
abjurer
alchemist
artificer
conjurer
dimensionalist
diviner
elementalist
enchanter
force mage
geometer
illusionist
invoker
mentalist
monstrous
multiclassed wizard
necromancer
schools of effect
schools of philosphy
schools of thaumaturgy
shadow mage
song mage
transmuter
wild mage
wizards
Spell book
bard
wizard
Spell components
acquisition
cost
list
purchasing
purchasing agent
scarcity
scavenging
storing
Spell cost in spell points
spheres of access
Spell point progression
bard
paladin
priest
ranger
wizard
Spell point system
alienists and summoners
bard
cantrips
casting spells for greater effect
channellers
conditional magic
defilers and preservers
druid
exceeding the spell level limit
guidelines
minor spheres of access
paladin
priest
prolonged casting time
ranger
reduced spell power
reducing spell cost
ritual prayer
special casting conditions
specialists
spell cost
warlocks and witches
wizard
Spell research library
Spellcasters, monstrous
Spells
approving and modifying new
armor-breaching
armor-observing
attack rolls
knockdown dice
proposing new
subtlety modifiers
Spheres of access
Spirit powers ability
Spirits, shaman
Stages of descent, warlocks and witches
Staves
Storing spell components
Strike location
Struck, injuries
Studying spells
alienists and summoners
channellers
defilers and preservers
warlocks and witches
Subtlety rating
Success or failure
other item creation
potion creation
scroll creation
spell research
Summoning
qualities
school
sphere
Sun sphere
Supernatural constraint limitation
Supplies, laboratory