C
Campaign considerations
Cannibalize
Carpentry
Casting reduction, priest
wizard, specialist
Cavalier
Cell adjustment
Centaur
Chameleon power
Characters, classes
backgrounds
disadvantages, selecting
generation
kits
Character points
and proficiencies
buying
proficiency costs
weapon proficiencies
acquisition of
Charge attack
Charioteering
Charisma
appearance
leadership
Charity
Charm resistance
Choosing proficiencies
Circle of power
Clairaudience
Clairsentient powers
Clairvoyance
Class level limits, humanoid
or monstrous characters
Classes
Claustrophobia
Clerics
Climate sense
Climb walls, climb walls, thief skill
Climbing
Close to the earth
Closed minds
Clumsy
Cobbling
Cold resistance, elves
half-elves,
druids
Colorblind
Combat, psionic
Combat bonus, wizard
specialist
psionicist class
Combat mind
Combat sequence, psionic
Common magical items
Communicate with creatures
Companion
Complete healing
Compulsive honesty
Conceal thoughts
Confer water breathing
Constitution
fitness
health
Constitution/health bonus
Contact
Contact, Psionicist Ability
Control light
Control sound
Control wind
Cooking
Counter effects of song
Cowardice
Create magical pipes
Create object
Creating new kits
Crossbow bonus
Crusader equipment
Cryptography
Curative