This nefarious spell affects the victim’s life energies, increasing any
fatigue or exhaustion the victim currently possesses. Alert and well-rested
characters suddenly become tired and sluggish, and characters who are already fatigued
may be reduced to near-helplessness. In effect, the ray adds one level of fatigue or encumbrance to the victim. Moderately encumbered
characters suffer a –1 penalty to attack rolls; heavily encumbered characters
suffer a –2 penalty to attacks rolls and a +1 Armor Class penalty; and severely
encumbered characters suffer a –4 penalty to attack rolls and a +3 Armor Class
penalty. (Assume that monsters suffer a –1 penalty to their attack rolls and
reduce their movement rates by 33%.) The victim is allowed a saving throw to
negate the spell’s effects.
If you are using the fatigue rules from the Player’s Option™: Combat & Tacticsbook, this spell operates in a slightly different manner—fresh characters
become fatigued, gaining one level of encumbrance; fatigued characters become
exhausted, gaining two levels of encumbrance; and exhausted characters collapse in a
quivering heap, unable to move or attack.
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