D20
|
|
Roll
| Result
|
|
|
1-3
| The weapon is unaffected.
|
|
|
4-6
| The weapon has become a weapon +1.
|
|
|
7-10
| The weapon has become a weapon +2.
|
|
|
11-12
| The weapon has become a weapon +3.
|
|
|
13
| The weapon has become a weapon +4.
|
|
|
14-15
| The weapon has become a weapon +1, +2 vs. magic-using and enchanted creatures. This weapon always provides a +1 bonus. The +2 bonus takes effect when the
sword is employed against wizards, spell-casting monsters, and conjured, gated,
or summoned creatures. (The +2 bonus will not operate against a creature
magically empowered by an item that casts spells, such as a ring of spell storing.
|
|
|
16
| The weapon has become a weapon +3. However, 2-8 (2d4) days after it is taken from the garden, the weapon loses
its enchantment and reverts to its non-magical form. Permanency or a similar spell cannot prevent the weapon from losing its enchantment,
although a wish could.
|
|
|
17
| The weapon has become a weapon +3. However, 2-8 (2d4) days after it is taken from the garden, the weapon
disintegrates into dust. This enchantment is so powerful that nothing short of a wish can prevent the weapon from disintegrating; however, if a wish is cast on the weapon, it will lose its +3 bonus and revert to a normal
weapon.
|
|
|
18
| The weapon has become a weapon +1, cursed. It performs in all respects as a +1 weapon, but when it is used to attack an
enemy, the sword will weld itself to the welder's hand and force him to fight
until the enemy or the wielder is slain. After its first use, the wielder can
never rid himself of the cursed weapon--it will always appear in his hand
whenever an opponent is faced. The wielder can be freed of the weapon by remove curse, limited wish, wish, or a similar spell.
|
|
|
19
| The weapon has become a weapon -2, cursed. The weapon gives off a magical aura and performs well in practice, but when
it is used against an opponent in combat, it lowers its wielder's attack rolls
by 2. Only by careful observation can this lowering be detected. All damage
scored is reduced by 2 hit points, but a successful hit will always inflict at
least 1 hit point of damage. As with the, weapon +1, cursed the weapon -2, cursed will always appear in the hands of the wielder and
force him to fight until the enemy or the wielder is slain. The wielder can be
freed of the weapon only by a limited wish or a wish.
|
|
|
20
| The weapon has turned to dust.
|