Digital Integration's

F-16 Fighting Falcon

Version 1.2

Patch release: 17 October 1997
Win95 version


Feature list:


Details

Frame rate increase

The program code of F-16 has undergone a collective belt-tightening in an attempt to augment the general performance of the game across the board.

Several key routines have been re-written in assembly language, with resulting optimisation better than that obtained from a compiler.
Advantage has also been taken of the pipelining and instruction caching available to Pentium-class processors. While this gives incrementally better performance on these processors, it unfortunately means that from version 1.2 onwards, F-16 will no longer work on the 486 family of processors.
The cloud system has been updated and now leaves a smaller impact upon frame rate than it did previously.

We have stated that the overall increase is around 15% to 20% "across the board". By this we mean that the frame rate increase differs according to processor type and visual detail settings, however, that percentage always remains accurate. For example, a Pentium 100 running F-16 with maximum visual detail may have clocked up 4 or 5 frames per second with the release version of the game. With v1.2's increase this figure should increase by approximately 1 frame. However, a higher spec machine which previously produced a frame rate of, say, 18fps should now see an increase of 3 or 4 frames per second.

To re-iterate, the benefit you see will depend on the framerate your machine could previously achieve. Whatever happens, though, you will definitely receive that 15-20% increase.


"Check six" viewpoint

After overwhelming requests for this addition to the viewing system, we offer our own spin on the traditional "check six" viewpoint.

"Check six" functions by allowing pilots to look 180 degrees to the rear over either their left or right shoulder. From this viewpoint, pilots will see the dorsal surface of their aircraft and be able to view, with some obstruction from the ejection seat and tailfin, their entire rear aspect.

In addition to the left and right view, "check six" works in two modes - Quick and Sticky. Quick view shows the rear aspect only for the length of time which you depress the view key. Sticky mode locks the rear aspect view until you switch back to a front view.

Controls for the check-six view are as follows:

  • Numbers 9 and 0 (zero) on the typewriter keys select left or right rear aspect respectively.

    These two keys alone activate check-six in Quick mode.

  • To use check-six in Sticky mode, hold a Shift key while you tap either 9 or 0 (zero). The view will be locked until you select a new view key.


    Patch Usage

    Copy the executable "F1695.exe" file over the one currently installed in the game directory on your hard disk. Win95 will prompt you to overwrite, so answer affirmatively. That's all there is to it.


    The latest patches for F-16 Fighting Falcon, and our other games, are always available at our website.
    The main URL is:

    http://www.digint.co.uk

    Thanks for supporting us, and for your patience in allowing us to support you.

    Raz, for Digital Integration Ltd., 1997