Creating Interactive Movies > Using basic actions for navigation and interaction > Jumping to a frame or scene

Jumping to a frame or scene

To jump to a specific frame or scene in the movie, you use the Go To action. When the movie jumps to a frame, you can play the movie from the new frame (the default) or stop at the frame. The movie can also jump to a scene and play a specified frame or the first frame of the next or previous scene.

To jump to a frame or scene:

1 Select the frame, button instance, or movie clip instance to which you will assign the action.
2 Choose Window > Actions to display the Actions panel.
3 In the Toolbox list, click the Basic Actions category to display the basic actions, and select the Go To action.
Flash inserts the Go To and Play action in the Actions list.
4 To keep playing the movie after the jump, leave the Go To and Play option (the default) selected in the Parameters pane. To stop the movie at a specified frame, deselect Go To and Play. The action changes to Go To and Stop.
5 In the Scene pop-up menu in the Parameters pane, specify the destination scene: Current or Named Scene to specify a frame within the scene, or Next or Previous to have the movie jump to the first frame of the scene.
6 In the Type pop-up menu in the Parameters pane, choose a destination frame:
Next or Previous Frame.
Frame Number, Frame Label, or Expression allow you to specify a frame. Expressions are any part of a statement that produces a value, such as 1+1.
7 If you chose Frame Number, Frame Label, or Expression in step 6, for Frame, enter the frame by number, label, or an expression that evaluates to a frame number or label.
The following statement indicates the frame that is five frames ahead of the frame that contains the action:
gotoAndStop(_currentframe + 5);
For information on writing expressions, see ActionScript Help.