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The LEGO Group is establishing a new department in Billund, Denmark with the aim of developing digital key technologies based on the world's best toy concept, including a LEGO 3D database containing every LEGO element. We plan to develop and market the finest software in the world for kids.

To accomplish this aim, we are looking to build a highlyqualified, international staff, who want to influence the way kids of the future will be playing with LEGO products. Apart from fluency in English, you should have a high degree of enthusiasm and dedication to kids, technology, and to the LEGO concept. You are self-motivated and yet a good team player. And you are one of the best in your field.

We offer a challenging and creative playground with all the necessary hardware from expresso machines to SGI ONYX super computers - teaming up with ingenious nerds and nerdesses, 3D meta-artists, LEGO designers, pixel sharks, technical wizards and other earthly visionaries.

System Administrator

You will be part of a dynamic and dedicated team, taking responsibility for setting up, maintaining and optimizing our computer environments. You have at least 3 years in-depth experience with UNIX, including system set-up, configuration, X11 and client/server solutions in general. You are familiar with several different kinds of networks and network protocols, including knowledge of TCP/IP, firewalls, WWW etc. You have experience with account management, troubleshooting, system planning, customer service and you have excellent communication skills. Experience with Silicon Graphics based solutions, super computers, performance tuning, C programming would definitely be an advantage. Job # 960154

 

Art Director

The Art Director will be responsible for managing and administering the creation of digital assets for titles under development. Product types range from interactive robotics and control software to stand-alone games and multimedia titles, as well as linear output to CDROM and video.

Duties will include: scheduling and managing the in-house and freelance modelling and animation resouces, liasing with in-house producers and project managers to establish design style and maintain consistency in individual software titles, contributing to and promoting style guides for in-house and third-party development, developing in-house and freelance resources to meet the workload in terms of recruitment and training, hands-on creative design and implementation as required.

Candidates must have: excellent interpersonal and visual communication skills, professional experience of Alias, 3D Studio and Photoshop, keen interest in the digital marketplace and should be: very quality oriented, experienced professionals from a computer graphics environment, highly motivated self starters, team players, able to work under pressure to deadline, wired and on-line oriented, interested in and preferably active software gamers, keenly interested in contemporary visual and entertainment culture - both digital and traditional. Job # 970024

 

Producers

Responsibilities include: controlling a product lifecycle through all stages of development, from idea to final products, taking responsibility for the proper scheduling of new products, managing communication and movement of new product materials, through in-house staff and freelancers. Working with programmers and artists, you have strong interpersonal and communication skills and an ability to work under deadline pressure. A broad knowledge af Photoshop, 3D Studio, Alias Power Animator, Softimage, C++, Director and other development tools from the Mac, DOS and Windows environment. A thorough knowledge of multimedia products and the software market is required. Job # 960081

 

Video Artist / Editor

You are an experienced video editor with knowledge of several of the following programmes: Flame, IMmix, Matador, Flint, Animator Broadcast, AV Composer, StrataSphere or similar non-linar/linear editing systems. You combine a keen visual sense along with a sharp eye for composition and knowledge of 2D painting. You are experienced in high-end production environments and understand the importance of audio for video. You are able to storyboard and produce video from initial concept to final production. Job # 960152

 

Software Test Supervisor

The Test Supervisor will be responsible for stablishing procedures and administering the test load for titles under development. Product types range from interactive robotics and control software to stand-alone games and multimedia titles.

Duties will include: hand-on testing, development and execution of formal test plans, development of in-house test department, identifying, recruiting and managing in-house and third party resources, establishing and maintaining in-house test lab, conducting functionality, milestone and compatibility tests, liason with and support of in-house project managers and producers.

Candidates should be: very methodical and detail oriented, computer literate, good knowledge of PC and Mac OS (including W95), able to configure hardware (sound cards, video cards, software drivers etc), highly motivated self-starter but good team player, excellent communicator both inter-personally and in writing, keenly interested in the digital market place, wired and on-line oriented, keen digital games player (Pc's, consoles, arcades), preferably with programming or multimedia authoring skills and able to work to deadline and under pressure. Job # 960412

 

Lead Programmer / Technical Support Manager

Responsible for the overall development of software developers kits (SDK) to be used internally and by 3rd parties in the development of LEGO related games and multimedia products. Will take part in and oversee development of everything from LEGO plug-ins to universe descriptions and LEGO Game Engines. Will also be responsible for internal and 3rd party technical communication and support for the evangelization of our SDK. Responsible for the coordination of SDK - product development, and taking part in identifying and evaluating 3rd party developers for collaboration and acquisition.

Required: Masters level in computer science or equivalent with knowledge of theory of programming languages, databases, multitasking, networking and 3D rendering. You have experience with the following software tools: OOP, C++, VRML, JAVA, Visual Programming Languages, VB/Delphi, database management, real time 3D. And on a personal level, you are a structured thinker and a good communicator. Job # 960718

 

Prototype Developers / Authors

Responsible for the development and programming of multimedia prototypes and presentations. You have a solid background in multi media authoring, preferably from established multi media or game development companies. Experience with development of 3D applications - especially real-time. Broad knowledge of the latest development and editing tools, including: Macromedia Director, Visual Basic, Real-time 3D authoring tools, Adobe Premiere. You are creative and focused, with good visual and design skills and an ability to carry out independent development of prototypes within a given time frame and given requirements. Job # 960351

Programmers

Responsible for the development and programming of cross platform software developer tools and for LEGO plug-ins for internal and 3rd party developers. You have a solid background in development of software tools and open systems architecture. At least 5 years experience in objectoriented programming, possibly in a game tools oriented environment. You also have a solid knowledge of programming language and database theory. Your familiarity with software tools include: OOP, C++, Visual Programming Languages, VB/Delphi, Opendoc, OLE. You are a focussed person with strong structuring skills, a programmer type who sees new challenges but maintains a focus on compatibility and synergy. Job # 960717

 

Real-time Programmer

Responsible for the development and programming of cross platform, object oriented, multi-tasking, multi-user, real-time 3D engine. You have a solid background in development of real-time 3D engines with several years experience in OO programming for gaming environments. You have profound knowledge of rendering, animation and execution of dynamic 3D environments and of multi-tasking and networking systems. Your experience with software tools includes: Real-time 3D tools, OOP, C++, JAVA, OpenDoc, OLE. As a person you are focused on strong structuring skills. You are a programmer type, who welcomes new things but maintains a focus on compatibility and synergy. Job # 960320

 


For the development of a digital database consisting of all LEGO elements, we are looking for: Alias Modellers, Alias Figure Modellers, Virtual Reality Programmer, Database Programmers and Graphic Artists.

Alias Modeler

With the aim of establishing LEGO's database of digital bricks, the main task is to model LEGO bricks in different levels of detail (LOD). The Modeler possesses a solid knowledge of Alias, but is willing to learn new 3-D tools. The Modeler is skilled in both NURBS and polygons, and knows how to optimize a model for speed. The computer environment consists of SGI workstations and high-end computers.

Applicants with at least one year experience will be prioritized. Knowledge of Unigraphics or Imageware Surfacer would be an asset. Job # 970126

 

Alias Figure Modeler

With the aim of establishing LEGO's database of digital bricks, the main task is to model LEGO figure bricks in different levels of detail (LOD). The Modeler possesses a solid knowledge of Alias, but is willing to learn new 3-D tools. The Modeler is skilled in both NURBS and polygons, and knows how to optimize a model for speed. Emphasis will be placed on modeling dolls, clothing, and other plastic creatures. The computer environment consists of SGI workstations and high-end computers, and a 3-D laser scanner from KREON.

Applicants with at least one year experience will be prioritized. Knowledge of Unigraphics or Imageware Surfacer would be an asset. Job # 970127

 

Virtual Reality Programmer

With the aim of establishing LEGO's database of digital bricks, the main task is to create intelligent elements which will be assembled in a VR system to build digital LEGO models. You will be in charge of building the system, using an appropriate combination of different VR software. Your job will be to provide the assemblers with intelligent elements, and put on behaviors like weight, sound, collision detection and snap. You must be used to working in teams, know about the latest within VR, and be able to teach people to use VR and intelligent bricks. You have experience in making levels of detail (LOD). You are skilled in C and C++. You must have experience in Multigen Smartscene, Division or another high-end VR system. Job # 970128

 

Graphic Artist

With the aim of establishing LEGO's database of digital bricks, the main task is to augment the 3-D geometries with 2-D effects. You will be:

- Modifying and attaching artwork on digital LEGO bricks.
- Modify and attaching artwork on digital LEGO boxes.
- Creating and attaching texture maps to 3-D geometries.
- Scanning assembly instructions and other artwork.
- Working together with other departments who handle or create graphics.

You must be experienced in Adobe Photoshop and Illustrator, and Alias PowerAnimator experience would be a definite asset. You must be experienced with Macintoshes, and Unix experience would be an asset. Job # 970129

 

Database Programmers

This is a technical position involving the design and development of an objectoriented relational database which will support LEGO design, marketing and research activities in the entire LEGO Group. Required experience: C++ fluency, RDMS programming, UNIX expertise. Experience with Illustra is an absolute plus. Job # 960319

 


Application:

Forward your application in writing, stating the appropriate job number, to:

Organisation & Personnel
LEGO System A/S
DK-7190 Billund
Denmark.

Electronic applications can be sent to jobs@LEGO.com. Applications should be plaintext (ASCII), PostScript, or pdf format. Electronic applications MUST include a postal address for return mail and the job# in the subject field.

© 1996, 1997 The LEGO Group
TM and ® indicate trademarks of the LEGO Group
Legal Notice, Page updated February 24, 1997
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