3D Studio MAX has two renderers active at any time, referred to as the "Production Renderer" and the "Draft Renderer". Vecta3D MAX can be selected as either or both of these renderers.
This can be done by selecting "Production Renderer" or "Draft Renderer" on the Vecta3D menu. If either of these menus is already selected, clicking on it again will turn off that instance of the Vecta3D renderer, replacing it with the default scanline renderer.
Note: If you prefer, you can use 3D Studio MAX's built-in functionality to change the current renderers by selecting "Preferences" from the 3D Studio MAX File menu and looking under "Current Renderer" on the "Rendering" tab. This can also be used to turn off the Vecta3D MAX renderer.
3D Studio MAX provides two ways to render an image using the current renderer.
Clicking on the toolbar button at the right of 3D
Studio MAX's default toolbar will render the image in the currently selected
viewport using the current production renderer.
Holding down the toolbar button will cause a flyoff
menu to appear, from which you can select the
toolbar
button. This will render the image in the currently selected viewport
using the current draft renderer.
Note: If you are not running 3D Studio MAX maximised, or if you are using a display resolution of 800x600 or smaller, the entirety of the 3D Studio MAX toolbar may not be visible. In this case, you will need to drag the toolbar to the left in order to locate the button. This is done by holding the mouse button down over the space on the toolbar between buttons. The mouse cursor should change to an image of a hand, and you will be able to move the toolbar left and right by moving the mouse.
Selecting the "Render..." option from the Rendering menu in 3D Studio MAX will display the "Render Scene" dialog box. If you have set Vecta3D MAX to be the current production renderer as detailed above, the dialog should appear similar to this:
You can use the "Vecta3D Renderer" rollup panel to set the options used by Vecta3D MAX when rendering the image. These are described below.
Note: If the "Vecta3D Renderer" rollup panel is not visible, you may have assigned Vecta3D MAX to be the draft renderer. In this case you can select it by clicking on the "Draft" option at the bottom-left corner of the dialog box. If the "Vecta3D Renderer" panel is still not visible, use the mouse to drag an empty part of the window up or down until you find it. You may need to click on the "Vecta3D Renderer" bar to expand the panel.
If the "Vecta3D Renderer" panel is visible, you can render the currently selected viewport by clicking the "Render" button at the bottom of the dialog box. To change the viewport which you wish to render, you can use the "Viewport" listbox at the bottom of the dialog box.
Vecta3D MAX also supports two other types of line rendering in addition to outlines; intersections and highlights. Intersection lines are drawn wherever two meshes or polygons intersect. Highlight lines are drawn at edges which form sharp angles on the mesh. Intersection lines and highlight lines can be turned on and off independently. As with fills and outlines, this is done separately for the production and draft renderers, either with the "Production Options" and "Draft Options" items on the Vecta3D menu or via the "Render Scene" dialog.
Note: If thin black lines are appearing over other lines on your models, you will need to turn off intersection lines to solve the problem.
Note: Adobe Illustrator output is not available in the trial version of Vecta3D MAX.
To render to a file, use the "Output to:" listbox in the "Render Scene" dialog to change the output type from "Screen only" to either "Macromedia Flash (*.swf)" or "Adobe Illustrator (*.ai)". Enter the name of the file in the "File name:" textbox or press the "Browse" button to locate the correct file and directory. Clicking the "Render" button will then render to the selected file.
Note: All further renders of the current scene or animation will be rendered to the selected file, overwriting the file if necessary. Once you have rendered your file as you want it, you can turn off this behaviour by changing the "Output to:" listbox back to "Screen only".
Clicking on the (Apply style to objects) "In scene" button will allow you to simply click on other objects in the scene to copy the current style to them. The mouse pointer will change into a paintbrush icon to show when this may be done. Clicking the right mouse button over an empty area in the image finishes applying styles, as does selecting another tool.
If you prefer, you can copy styles onto objects in the scene by name by clicking on the (Apply style to objects) "By name..." button. This will bring up a standard 3D Studio MAX selection list of all of the currently unselected objects. Simply select the objects in the list that you want to apply the style to and click "Apply". The SHIFT and CTRL keys can be used to extend the selection.
If there are "holes" in your image, it is likely that part of your object is being viewed from behind. To solve this problem, set the "Render back faces" checkbox for the part of the object which is failing to render properly.
Note: Rendering back faces can significantly slow down rendering, so it should only be applied to those objects whose back faces are visible. For this reason, this property cannot be applied automatically using the "Apply style to objects" buttons, but must be set explicitly for a particular selection.
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