Bubble Advanced Tutorial


Blowing Bubbles

To prove the absolute power of Photogenics once more, a technique devised by Mark Tipper, Almathera's Art Director. The tutorial is written by Tosho, Artist in Residence.

-Load a texture. For this tutorial we used the texture Wood.24deep in Graphics/Textures.

-With the Filled Circle Tool draw a disc, you can use the default yellow, and give it a large Gaussian blur. You will find it in the Paintmodes window.

-In the Alpha/Paintlayer Menu you find "Move Paintlayer to Alpha", select this. A white disc in a black background will appear in the Alpha Channel.

-Click once on the scissors icon in the Toolbox, now cut out a square slightly bigger than the yellow disc you painted earlier.

-You will now have created a wooden disc in a black background.

-And here comes the really clever bit:

Warp this disc with a setting of warpangle 180 degrees

-The image that is the result of this goes to the Second Channel.

-Select the original texture and Compose the bubble onto it.

-To make it look even better, we need to create some shadows and highlights. Click on Brightness in the Paintmodes window and chose a setting of -40 ( minus 40)

Use this to paint a shadow on the bubble and build it up to the required darkness.

-For the highlights set Brightness to +40 and paint a nice shine

-For the dropshadow we have to invert Alpha (select this in the Alpha/ Paint Layer Menu)

-With Brightness set to -40 again you can safely build up a shadow.

Back to Online Help Main Index


Copyright © Tosho & Mark Tipper 1996