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Sample script file (using selectors for multiple game actions on a button)
This script file shows how much you can get out of your ATTACK throttle if you do some planning. The script has multiple game actions assigned to many of the buttons, and uses macros extensively.
[VERSION] 1.01
[SETUP]
Luke Duke 'Em
by KnockEmDed Games
game version 2.1
[END]
[MACROS]
LookUp = KP9.
AimUp = KP7.
HoloDuke = h.
LookDown = KP3.
AimDown = KP1.
JetPack = j.
LookLeft = KP0.
AimLeft = [.
MedKit = m.
LookRight = KP..
AimRight = ].
NightVision = n.
Weapon1 = 1.
Weapon2 = 2.
Weapon3 = 3.
Weapon4 = 4.
[END]
[CONFIG] DFForward FOR Attack
s1 sends *.
s2 sends TurnAround.
s3 sends Open.
s4 sends Jump.
hu sends HoloDuke.
hd sends JetPack.
hr sends MedKit.
hl sends NightVision.
[END]
[CONFIG] DFMiddle FOR Attack
s1 sends *.
s2 sends TurnAround.
s3 sends Open.
s4 sends Jump.
hu sends LookUp.
hd sends LookDown.
hr sends LookRight.
hl sends LookLeft.
[END]
[CONFIG] DFBack FOR Attack
s1 sends *.
s2 sends TurnAround.
s3 sends Open.
s4 sends Jump.
hu sends AimUp.
hd sends AimDown.
hr sends AimRight.
hl sends AimLeft.
[END]
[CONFIG] Attack
s5 SENDS Weapon1.
s6 SENDS Weapon2.
s7 SENDS Weapon3.
s8 SENDS Weapon4.
s9 SENDS *.
s10 SENDS *.
'Selector_Dogfight_Switch'
ASSIGN 'Selector_Dogfight_Backward' TO DFBack
ASSIGN 'Selector_Dogfight_Middle' TO DFMiddle
ASSIGN 'Selector_Dogfight_Forward' TO DFForward .
[END]
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