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SELECTOR (selector for multiple game actions)
Purpose:
Sets up the throttle's dogfight switch as a game action selector within a script file.
Used with:
[CONFIG]...FOR blocks of game action assignments.
Discussion on game action selection.
Entry:
The SELECTOR statement is entered within a [CONFIG] block.
'Selector_Dogfight_Switch'
ASSIGN 'Selector_Dogfight_Forward' TO config_label_1
ASSIGN 'Selector_Dogfight_Middle' TO config_label_2
ASSIGN 'Selector_Dogfight_Backward' TO config_label_3 .
where 'Selector_Dogfight_Forward', 'Selector_Dogfight_Middle', and 'Selector_Dogfight_Backward' are the 3 dogfight switch positions, and config_label_1, config_label_2, and config_label_3 are labels attached to specific [CONFIG]...FOR blocks used to hold the game actions to be issued by individual buttons. Note that there is only one terminating period in the statement above, and single quotes (') around:
'Selector_Dogfight_Switch'
'Selector_Dogfight_Forward'
'Selector_Dogfight_Middle'
'Selector_Dogfight_Backward'
Show me an example of assigning multiple game actions.
Restrictions, notes:
- If the SELECTOR statement is used in a [CONFIG]...FOR block, it cannot refer to the config_label used with its own [CONFIG]...FOR block. Example
- The dogfight buttons S9, S10 and S11 still can be assigned game actions within a [CONFIG] block, even if you are using it as a selector. It is safest to assign these buttons within the same [CONFIG] block as the SELECTOR statement.
- Do not assign dogfight buttons S9, S10 or S11 in any of the [CONFIG]...FOR blocks used in the SELECTOR statement. Example

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