3.7. THE CHANCES

When a brick or an object is destroyed, the player can randomly receive a BONUS or a CHANCE according to the level of difficulty (Easy, Normal, and Difficult).

CHANCES are cumulative between them.

DOWN ONE LEVEL: The present game is ended and the player goes back to the previous level of game. If there is no previous level, the player starts again the first level.

RACKET SHRINK: When the player captures this chance, the width of the racket decreases of one size. There are 5 different racket sizes that correspond each to a different GIGA BLITZ. Smaller the racket and smaller is the capacity of energy, faster it loads. That means that the generation of a GIGA BLITZ will be faster. A small racket has less inertia and is therefore easier to control.

STANDSTILL RACKET: When the player's racket enters in collision with this chance, orders of movements are interrupted during a certain time that grows with the mode of game (Easy, Normal and Difficult). This function of STANDSTILL can be used also by some enemies using special shooting.

INVERSE RACKET: When the player catches this chance, the racket moves the inverse way during a certain lapse of time that grows with the mode of game (Easy, Normal and Difficult). This function of can be used also by some enemies using special shooting.

RACKET DESTRUCTOR: When this chance enters in collision with the player's racket, an explosion occurs immediately destroying the player's racket.

FROZEN RACKET: When the player catches this chance, the racket becomes very difficult to control because of its weight. This chance lasts only a certain lapse of time according to the mode of game (Easy, Normal and Difficult).

ADD BRICKS: This chance adds a line of brick randomly on the player's visible screen, either horizontally or straight up.