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Understanding looping

Looping is a feature of Windows Media Encoder where file-based content is played repeatedly until encoding is complete. Looping ensures that you have no interruption in the stream as a result of reaching the end of a file before completing a broadcast or capture session.

Looping is available for broadcast and capture scenarios. In a broadcast scenario, looping is applied automatically when one of your source groups is a file. In a capturing scenario, looping is applied automatically when you have a configuration that includes multiple source groups. In both cases, looping is applied to only the active source group.

Looping is not available for file-conversion scenarios or when you are sourcing content from an .mpg file. Looping is also not invoked when you use the time compression feature to accelerate or decelerate the playback of your content.

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