Using Windows Media Encoder
You can use Windows Media Encoder to encode a stream and distribute it as a live broadcast event or save it to a file for later distribution. Common scenarios for using the encoder include:
- Converting existing audio or video files to Windows Media files.
- Capturing a live event and either converting the captured stream to a file for later use or broadcasting the event live. When broadcasting the event, you can stream it to a server running Windows Media Services or have up to 50 players connect directly to the computer that is running the encoder.
- Developing a custom encoder application using a powerful automation API. With the Windows Media Encoder 7.1 SDK, a developer using C++, Microsoft Visual Basic®, or a scripting language can capture multimedia content and encode it to a Windows Media file or stream. For more information about creating an encoder application, see the Windows Media Encoder 7.1 SDK.
The topics in this section describe the process for setting up an encoding session, encoding the content, and then distributing the content.
Related topics
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