#VRML V2.0 utf8 #vr2-3-43.wrl Shape { appearance Appearance { material Material { diffuseColor 0.5 1 0.5 } } geometry Extrusion { creaseAngle 0.5 crossSection [ 1 0, 0.31 -0.95, -0.81 -0.59, -0.81 0.58, 0.31 0.95, 1 0 ] spine [ 0 0 0, 0 1 0, 0 2 0, 0 3 0, 0 4 0, 0 5 0 ] orientation [ 0 1 0 0, 0 1 0 0.5, 0 1 0 1, 0 1 0 1.5, 0 1 0 2, 0 1 0 2.5 ] } }