Microsoft DirectX 8.0 (C++) |
D3DXQUATERNION 構造体で、次の演算子オーバーロードとタイプ キャストを使用可能にする。
#ifdef __cplusplus public: D3DXQUATERNION() {} D3DXQUATERNION( CONST FLOAT * ); D3DXQUATERNION( FLOAT x, FLOAT y, FLOAT z, FLOAT w ); // キャスティング operator FLOAT* (); operator CONST FLOAT* () const; // 代入演算子 D3DXQUATERNION& operator += ( CONST D3DXQUATERNION& ); D3DXQUATERNION& operator -= ( CONST D3DXQUATERNION& ); D3DXQUATERNION& operator *= ( CONST D3DXQUATERNION& ); D3DXQUATERNION& operator *= ( FLOAT ); D3DXQUATERNION& operator /= ( FLOAT ); // 単項演算子 D3DXQUATERNION operator + () const; D3DXQUATERNION operator - () const; // 2 項演算子 D3DXQUATERNION operator + ( CONST D3DXQUATERNION& ) const; D3DXQUATERNION operator - ( CONST D3DXQUATERNION& ) const; D3DXQUATERNION operator * ( CONST D3DXQUATERNION& ) const; D3DXQUATERNION operator * ( FLOAT ) const; D3DXQUATERNION operator / ( FLOAT ) const; friend D3DXQUATERNION operator * (FLOAT, CONST D3DXQUATERNION& ); BOOL operator == ( CONST D3DXQUATERNION& ) const; BOOL operator != ( CONST D3DXQUATERNION& ) const; #endif //__cplusplus
ヘッダー : D3dx8math.h で宣言。