Microsoft DirectX 8.0 (C++) |
D3DXCOLOR 構造体で、次の演算子オーバーロードとタイプ キャストを使用可能にする。
#ifdef __cplusplus public: D3DXCOLOR() {} D3DXCOLOR( DWORD argb ); D3DXCOLOR( CONST FLOAT * ); D3DXCOLOR( CONST D3DCOLORVALUE& ); D3DXCOLOR( FLOAT r, FLOAT g, FLOAT b, FLOAT a ); // キャスティング operator DWORD () const; operator FLOAT* (); operator CONST FLOAT* () const; operator D3DCOLORVALUE* (); operator CONST D3DCOLORVALUE* () const; operator D3DCOLORVALUE& (); operator CONST D3DCOLORVALUE& () const; // 代入演算子 D3DXCOLOR& operator += ( CONST D3DXCOLOR& ); D3DXCOLOR& operator -= ( CONST D3DXCOLOR& ); D3DXCOLOR& operator *= ( FLOAT ); D3DXCOLOR& operator /= ( FLOAT ); // 単項演算子 D3DXCOLOR operator + () const; D3DXCOLOR operator - () const; // 2 項演算子 D3DXCOLOR operator + ( CONST D3DXCOLOR& ) const; D3DXCOLOR operator - ( CONST D3DXCOLOR& ) const; D3DXCOLOR operator * ( FLOAT ) const; D3DXCOLOR operator / ( FLOAT ) const; friend D3DXCOLOR operator * (FLOAT, CONST D3DXCOLOR& ); BOOL operator == ( CONST D3DXCOLOR& ) const; BOOL operator != ( CONST D3DXCOLOR& ) const; #endif //__cplusplus
ヘッダー : D3dx8math.h で宣言。