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Scripted Soundtracks

This scenario can be considered in combination with any of the other scenarios where you are providing sounds for use in a particular application such as a game. As the sound designer, you want to have greater control over the application development process. You don't want to have to rely on others to implement requested changes in the way sounds are used, or to wait for the application to be recompiled before hearing the results. You want to be able to make changes and test them immediately.

DirectMusic scripts are the means of gaining this control. Using simple text commands, you write routines that are called from within the application. The routines control many aspects of the performance. When you want to make a change, you simply change the routine; no alteration in the application code is necessary.

When implementing this scenario, consider the following:

Concepts

How-to


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