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The looping portion of a wave can be repeated one or more times during playback, either when the wave is playing in a Wave Track or when it is being used by a DLS instrument. By default, the looping portion is the entire wave. Wave Editor enables you to set the start and end loop points to different locations.
Although they always have loop points, waves are not necessarily looped. Looping depends on the settings for the usage of the wave, as set in the Wave Component Properties, Wave Properties, or Region Properties, or by a DirectMusic application playing the wave as a segment.
You can use two methods to set loop points:
After establishing a looping section, you can define a different end point by selecting a region within which you want the end point to fall and then clicking Find Best Loop End From Selection on the shortcut menu.