Microsoft DirectX 8.1 (C++) |
Retrieves message buffers provided to the application through the pReceiveData member of the DPN_MSGID_RECEIVE system message. If the user's message handler returns DPNSUCCESS_PENDING to the RECEIVE callback, Microsoft® DirectPlay® assumes ownership of the buffer has been transferred to the application, and neither frees nor modifies it until ownership is returned to DirectPlay through this call.
HRESULT ReturnBuffer( const DPNHANDLE hBufferHandle, const DWORD dwFlags );
Returns S_OK if successful, or one of the following error values.
DPNERR_INVALIDHANDLE |
DPNERR_INVALIDPARAM |
Windows NT/2000/XP: Available as a redistributable for Windows 2000 and later.
Windows 98/Me: Available as a redistributable for Windows 98 and later.
Header: Declared in Dplay8.h.