Microsoft DirectX 8.1 (C++) |
The SetRolloffFactor method sets the rolloff factor, which determines the rate of attenuation over distance.
Syntax
HRESULT SetRolloffFactor(
D3DVALUE flRolloffFactor,
DWORD dwApply
);
Parameters
flRolloffFactor
Value that specifies the rolloff factor. D3DVALUE is defined as float in D3dtypes.h.
dwApply
Value that specifies when the setting should be applied. This value must be one of the following:
Value | Description |
DS3D_DEFERRED | Settings are not applied until the application calls the IDirectSound3DListener8::CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation. |
DS3D_IMMEDIATE | Settings are applied immediately, causing the system to recalculate the 3-D coordinates for all 3-D sound buffers. |
Return Values
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
Remarks
The rolloff factor has a range of DS3D_MINROLLOFFFACTOR (no rolloff) to DS3D_MAXROLLOFFFACTOR (as currently defined, 10 times the rolloff found in the real world). The default value is DS3D_DEFAULTROLLOFFFACTOR (1.0). For more information, see Rolloff Factor.
Requirements
Header: Declared in dsound.h.
See Also