Microsoft DirectX 8.1 (C++)

IDirectSound3DListener8::GetRolloffFactor

The GetRolloffFactor method retrieves the rolloff factor, which determines the rate of attenuation over distance.

Syntax

HRESULT GetRolloffFactor(
  D3DVALUE * pflRolloffFactor 
);

Parameters

pflRolloffFactor

Address of a variable that receives the rolloff factor. D3DVALUE is defined as float in D3dtypes.h.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be DSERR_INVALIDPARAM.

Remarks

The rolloff factor has a range of DS3D_MINROLLOFFFACTOR (no rolloff) to DS3D_MAXROLLOFFFACTOR (as currently defined, 10 times the rolloff found in the real world). The default value is DS3D_DEFAULTROLLOFFFACTOR (1.0). For more information, see Rolloff Factor.

Requirements

  Header: Declared in dsound.h.

See Also