Microsoft DirectX 9.0

Common Framework


This source code is furnished to help you get up and running with Microsoft® DirectX® quickly. It is intended to illustrate how Microsoft Direct3D® works, and reduce the time it takes to build simple applications that allow you to experiment. It is used by the samples in the software development kit (SDK). All of this source code is stored in the Samples\Multimedia\Common\Src directory, which can be installed during the SDK install.

This code is not intended to be incorporated into a production application, using a cut-and-paste operation, because the code is not designed for production. No attempt has been made to optimize it for performance. Very little error checking has been added because it obscures the functionality. Use this code to experiment with Direct3D and to better understand how it works.

ClassesNames
CD3DApplication
CD3DArcBall
CD3DCamera
CD3DFrame
CD3DFile
CD3DFont
CD3DMesh
CD3DScreenSaver
FunctionsNames
D3DUtil_CreateTexture
D3DUtil_CreateVertexShader
D3DUtil_GetCubeMapVertex
D3DUtil_GetRotationFromCursor
D3DUtil_InitMaterial
D3DUtil_InitLight
D3DUtil_SetColorKey
D3DUtil_SetDeviceCursor
StructuresNames
D3DModeInfo
D3DWindowedModeInfo
D3DDeviceInfo
D3DAdapterInfo
MonitorInfo
RenderUnit
MacrosNames
Error CodesNames


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