M

mipmap
A sequence of textures, each of which is a progressively lower-resolution, prefiltered representation of the same image. A higher-resolution image is used when a visible object is close to the viewer. As the object moves farther away (and gets smaller), lower-resolution images are used.
model coordinates
Coordinates that are relative to a child frame. See also world coordinates.

Top of Page Top of Page
© 2000 Microsoft and/or its suppliers. All rights reserved. Terms of Use.