Microsoft DirectX 8.0 (Visual Basic) |
Retrieves the rolloff factor, which controls the rate of attenuation over distance.
object.GetRolloffFactor() As Single
Returns the rolloff factor.
If the method fails, an error is raised and Err.Number may be set to DSERR_INVALIDPARAM.
The rolloff factor has a range of DS3D_MINROLLOFFFACTOR (no rolloff) to DS3D_MAXROLLOFFFACTOR (10 times the rolloff found in the real world). The default value is DS3D_DEFAULTROLLOFFFACTOR (1.0).