Microsoft DirectX 8.0 (Visual Basic) |
Applications use the methods of the D3DXMesh class to manipulate mesh objects.
The D3DXMesh class is obtained by calling the D3DX8.CreateMesh or D3DX8.CreateMeshFVF methods.
The D3DXMesh class implements the following D3DXBaseMesh methods, which can be organized into the following groups.
Buffers | GetIndexBuffer |
GetVertexBuffer | |
LockIndexBuffer | |
LockVertexBuffer | |
UnlockIndexBuffer | |
UnlockVertexBuffer | |
Copying | CloneMesh |
CloneMeshFVF | |
Faces | GetNumFaces |
Information | GetDevice |
GetOptions | |
Rendering | DrawSubset |
GetAttributeTable | |
Vertices | GetDeclaration |
GetFVF | |
GetNumVertices |
The methods of the D3DXMesh class can be organized into the following groups.
Locking | LockAttributeBuffer |
UnlockAttributeBuffer | |
Miscellaneous | ConvertAdjacencyToPointReps |
ConvertPointRepsToAdjacency | |
GenerateAdjacency | |
Optimization | Optimize |
OptimizeInplace |