Microsoft DirectX 8.0 (Visual Basic)

D3DXATTRIBUTERANGE

Stores an attribute table entry.

Type D3DXATTRIBUTERANGE
    AttribId As Long
    FaceCount As Long
    FaceStart As Long
    VertexCount As Long
    VertexStart As Long
End Type

Members

AttribId
Attribute table identifier.
FaceCount
Face count.
FaceStart
Starting face.
VertexCount
Vertex count.
VertexStart
Starting vertex.

Remarks

An attribute table is used to identify areas of the mesh that need to be drawn with different textures, render states, materials, and so on. In addition, the application can use the attribute table to hide portions of a mesh by not drawing a given attribute identifier (AttribId) when drawing the frame.

See Also

D3DXBaseMesh.DrawSubset