Microsoft DirectX 8.0 (Visual Basic) |
object.TesselateMesh( _ MeshIn As D3DXMesh, _ AdjacencyArray As Long, _ NumSegs As Long, _ QuadraticInterpNormals As Boolean) As D3DXMesh
D3DXMesh object representing the returned tessellated mesh.
If the method fails, an error is raised and Err.Number can be set to one of the following values.
D3DERR_INVALIDCALL |
D3DXERR_INVALIDDATA |
E_OUTOFMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
Note This function tessellates by using the n-Patch algorithm.