DirectPlay8Event.DestroyPlayer
Called when a player is destroyed.
DestroyPlayer( _
lPlayerID As Long, _
lReason As Long, _
fRejectMsg As Boolean)
Parts
- lPlayerID
- Long value set to the player's ID.
- lReason
- Long value that indicates the reason that the group was destroyed.
- fRejectMsg
- Parameter is not supported in this release.