Microsoft DirectX 8.0 (Visual Basic)

DirectSound3DListener8.SetPosition

Sets the listener's position, in distance units.

object.SetPosition( _
  x As Single, _
  y As Single, _
  z As Single, _
  applyFlag As CONST_DS3DAPPLYFLAGS)

Parts

object
Resolves to a DirectSound3DListener8 object.
x, y, z
Values that specify the coordinates of the listener's position vector. DirectSound may adjust these values to prevent floating-point overflow.
applyFlag
Value that specifies when the setting should be applied. Must be one of the constants of the CONST_DS3DAPPLYFLAGS enumeration.

Error Codes

If the method fails, an error is raised and Err.Number may be set to DSERR_INVALIDPARAM.

Remarks

By default, these units are meters, but you can change this by calling the DirectSound3DListener8.SetDistanceFactor method.

See Also

DirectSound3DListener8.GetPosition, Listener Position and Velocity