Direct3DSurface8.LockRect
Locks a rectangle on a surface.
object.LockRect( _
LockedRect As D3DLOCKED_RECT, _
RECT As Any, _
Flags As Long)
Parts
- object
- Object expression that resolves to a Direct3DSurface8 object.
- LockedRect
- A D3DLOCKED_RECT type, describing the locked region.
- RECT
- Rectangle to lock. Specified by a RECT type, or ByVal 0 to expand the dirty region to cover the entire surface.
- Flags
- A combination of zero or more valid locking flags defined by the CONST_D3DLOCKFLAGS enumeration, describing the type of lock to perform.
Error Codes
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
Remarks
A multisample backbuffer cannot be locked.
See Also
Direct3DSurface8.UnlockRect