Microsoft DirectX 8.0 (Visual Basic)

D3DXMesh

Applications use the methods of the D3DXMesh class to manipulate mesh objects.

The D3DXMesh class is obtained by calling the D3DX8.CreateMesh or D3DX8.CreateMeshFVF methods.

The D3DXMesh class implements the following D3DXBaseMesh methods, which can be organized into the following groups.

Buffers GetIndexBuffer
  GetVertexBuffer
  LockIndexBuffer
  LockVertexBuffer
  UnlockIndexBuffer
  UnlockVertexBuffer
Copying CloneMesh
  CloneMeshFVF
Faces GetNumFaces
Information GetDevice
  GetOptions
Rendering DrawSubset
  GetAttributeTable
Vertices GetDeclaration
  GetFVF
  GetNumVertices

The methods of the D3DXMesh class can be organized into the following groups.

Locking LockAttributeBuffer
  UnlockAttributeBuffer
Miscellaneous ConvertAdjacencyToPointReps
  ConvertPointRepsToAdjacency
  GenerateAdjacency
Optimization Optimize
  OptimizeInplace