Microsoft DirectX 8.0 (C++)

ID3DXEffect::SetPixelShader

Sets a pixel shader for an effect.

HRESULT SetPixelShader(
  DWORD Name,
  DWORD Handle
)

Parameters

Name
[in] Identifies the name of the effect parameter to set. This parameter must be a four-character code. See Remarks.
Handle
[in] Specifies the pixel shader to assign to Name.

Return Values

If the method succeeds, the return value is S_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A four-character code (FOURCC) is a string that is four characters in length. For more information, see Four-Character Codes (FOURCC).

Requirements

  Header: Declared in D3dx8effect.h.
  Import Library: Use D3dx8.lib.

See Also

D3DXEFFECT_DESC, ID3DXEffect::GetPixelShader