Microsoft DirectX 8.0 (C++)

AnimationKey

Defines a set of animation keys. The keyType member specifies whether the keys are rotation, scale position, or matrix keys (using the integers 0, 1, 2, or 3 respectively). A matrix key is useful for sets of animation data that need to be represented as transformation matrices.

UUID

<10DD46A8-775B-11cf-8F52-0040333594A3>
Member name Type Optional array size Optional data objects
keyType DWORD   None
nKeys DWORD    
keys array TimedFloatKeys nKeys