Microsoft DirectX 8.0 (C++) |
Describes a technique object.
typedef struct _D3DXTECHNIQUE_DESC { DWORD Name; UINT Passes; } D3DXTECHNIQUE_DESC;
Some video cards can render two textures in a single pass. However, if a card does not have this capability, it is often possible to render the same effect in two passes using one texture for each pass.
A four-character code (FOURCC) is a string that is four characters in length. For more information, see Four-Character Codes (FOURCC).
Header: Declared in D3dx8effect.h.