Microsoft DirectX 8.0 (C++) |
Conjugates and renormalizes a quaternion.
D3DXQUATERNION* D3DXQuaternionInverse( D3DXQUATERNION* pOut, CONST D3DXQUATERNION* pQ );
Pointer to a D3DXQUATERNION structure that is the inverse quaternion of the quaternion.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionInverse function can be used as a parameter for another function.
Header: Declared in D3dx8math.h.
Import Library: Use D3dx8.lib.