Microsoft DirectX 8.0 (C++)

IDirectPlay8Peer::GetSendQueueInfo

Used by the application to monitor the size of the send queue. Microsoft® DirectPlay® will not send messages faster than the receiving computer can process them. As a result, if the sending computer is sending faster than the receiver can receive, messages accumulate in the sender's queue. If the application registers that the send queue is growing too large, it should slow the rate that messages are sent.

HRESULT GetSendQueueInfo(
DWORD *const pdwNumMsgs,
DWORD *const pdwNumBytes,
const DWORD dwFlags
);

Parameters

dpnid
DPNID of the player to get send queue information for.
pdwNumMsgs
Pointer to a variable of type DWORD that contains the number of messages currently queued. This value is optional, and may be set to NULL.
pdwNumBytes
Pointer to a variable of type DWORD that specifies the total number of bytes of data of the messages currently queued. This value is optional, and may be set to NULL.
dwFlags
You may specify the DPNGETSENDQUEUEINFO_PRIORITY_NORMAL, DPNGETSENDQUEUEINFO_PRIORITY_HIGH, or DPNGETSENDQUEUEINFO_PRIORITY_LOW flag to inquire about specific messages of that priority.

Return Values

Returns S_OK if successful, or the following error value.

DPNERR_INVALIDPARAM

Remarks

You cannot set both pdwNumMsgs and pdwNumBytes to NULL. At least one of them must be set to a valid pointer.

Requirements

  Windows NT/2000: Available as a redistributable for Windows 2000 and later.
  Windows 95/98: Available as a redistributable for Windows 95 and later.
  Header: Declared in Dplay8.h.