Microsoft DirectX 8.0 (C++)

D3DXCreateMeshFVF

Creates a mesh object using a flexible vertex format (FVF) code.

HRESULT D3DXCreateMeshFVF(
  DWORD NumFaces,
  DWORD NumVertices,
  DWORD Options,
  DWORD FVF,
  LPDIRECT3DDEVICE8 pDevice,
  LPD3DXMESH* ppMesh
);

Parameters

NumFaces
[in] Number of faces for the mesh. This parameter must be greater than 0.
NumVertices
[in] Number of vertices for the mesh. This parameter must be greater than 0.
Options
[in] A combination of one or more flags, specifying creation options for the mesh. The following flags are defined.
D3DXMESH_32BIT
The mesh has 32-bit indices instead of 16-bit indices. A 32-bit mesh can support up to 2^32-1 faces and vertices. This flag is not supported and should not be used.
D3DXMESH_DONOTCLIP
Use the D3DUSAGE_DONOTCLIP usage flag for vertex and index buffers.
D3DXMESH_DYNAMIC
Equivalent to specifying both D3DXMESH_VB_DYNAMIC and D3DXMESH_IB_DYNAMIC.
D3DXMESH_RTPATCHES
Use the D3DUSAGE_RTPATCHES usage flag for vertex and index buffers.
D3DXMESH_NPATCHES
Specifying this flag causes the vertex and index buffer of the mesh to be created with D3DUSAGE_NPATCHES flag. This is required if the mesh object is to be rendered using N-Patch enhancement using Microsoft® Direct3D®.
D3DXMESH_MANAGED
Equivalent to specifying both D3DXMESH_VB_MANAGED and D3DXMESH_IB_MANAGED.
D3DXMESH_POINTS
Use the D3DUSAGE_POINTS usage flag for vertex and index buffers.
D3DXMESH_IB_DYNAMIC
Use the D3DUSAGE_DYNAMIC usage flag for index buffers.
D3DXMESH_IB_MANAGED
Use the D3DPOOL_MANAGED memory class for index buffers.
D3DXMESH_IB_SYSTEMMEM
Use the D3DPOOL_SYSTEMMEM memory class for index buffers.
D3DXMESH_IB_WRITEONLY
Use the D3DUSAGE_WRITEONLY usage flag for index buffers.
D3DXMESH_SYSTEMMEM
Equivalent to specifying both D3DXMESH_VB_SYSTEMMEM and D3DXMESH_IB_SYSTEMMEM.
D3DXMESH_VB_DYNAMIC
Use the D3DUSAGE_DYNAMIC usage flag for vertex buffers.
D3DXMESH_VB_MANAGED
Use the D3DPOOL_MANAGED memory class for vertex buffers.
D3DXMESH_VB_SYSTEMMEM
Use the D3DPOOL_SYSTEMMEM memory class for vertex buffers.
D3DXMESH_VB_WRITEONLY
Use the D3DUSAGE_WRITEONLY usage flag for vertex buffers.
D3DXMESH_WRITEONLY
Equivalent to specifying both D3DXMESH_VB_WRITEONLY and D3DXMESH_IB_WRITEONLY.
FVF
[in] Combination of flexible vertex format flags that describes the vertex format for the returned mesh.
pDevice
[in] Pointer to an IDirect3DDevice8 interface, the device object to be associated with the mesh.
ppMesh
[out] Address of a pointer to an ID3DXMesh interface, representing the created mesh object.

Return Values

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALL
E_OUTOFMEMORY

Requirements

  Header: Declared in D3dx8mesh.h.
  Import Library: Use D3dx8.lib.

See Also

D3DXFVFFromDeclarator