Microsoft DirectX 8.0 (C++) |
Adds a dirty region to a cube texture resource.
HRESULT AddDirtyRect( D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.
IDirect3DCubeTexture8::GetLevelDesc, IDirect3DCubeTexture8::LockRect, IDirect3DCubeTexture8::UnlockRect