Microsoft DirectX 8.0 (C++) |
Calculates the inverse of a matrix.
D3DXMATRIX* D3DXMatrixInverse( D3DXMATRIX* pOut, FLOAT* pDeterminant, CONST D3DXMATRIX* pM );
Pointer to a D3DXMATRIX structure that is the inverse of the matrix.
This function accepts any arbitrary matrix.
Matrix inversion may fail, in which case NULL is returned by the D3DXMatrixInverse function. The determinant of pM is returned if the pDeterminant parameter is non-NULL.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixInverse function can be used as a parameter for another function.
Header: Declared in D3dx8math.h.
Import Library: Use D3dx8.lib.