Microsoft DirectX 8.0 (C++)

Setting the Loader's Search Directory

By default, the loader looks for objects in the current directory unless a full path is specified in the wszFileName member of the DMUS_OBJECTDESC structure describing the object being sought. By using the IDirectMusicLoader8::SetSearchDirectory method, you can set a different default path for the IDirectMusicLoader8::GetObject, IDirectMusicLoader8::LoadObjectFromFile, and IDirectMusicLoader8::EnumObject methods. This default path can apply to all objects, or only to objects of a certain class.

The following code example sets the search path for style files:

HRESULT mySetLoaderPath (
    IDirectMusicLoader8 *pILoader)    // Previously created.
{
    return pILoader->SetSearchDirectory(
            CLSID_DirectMusicStyle,
            L"c:\\mymusic\\funky",
            FALSE);
}

After calling this function, the application can load a style by file name, without including the full path.