Microsoft DirectX 8.0 (C++)

IDirect3DDevice8::GetPaletteEntries

Retrieves palette entries.

HRESULT GetPaletteEntries(
  UINT PaletteNumber,
  PALETTEENTRY* pEntries
);

Parameters

PaletteNumber
[in] An ordinal value identifying the particular palette to retrieve.
pEntries
[in, out] Pointer to a PALETTEENTRY structure, representing the returned palette entries. See Remarks.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

For more information on PALETTEENTRY see the Microsoft® Platform Software Development Kit (SDK). Note that as of DirectX 8.0 the peFlags member of the PALETTEENTRY structure does not work the way it is documented in the Platform SDK. The peFlags member is now the alpha channel for 8-bit palletized formats.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::GetCurrentTexturePalette, IDirect3DDevice8::SetCurrentTexturePalette, IDirect3DDevice8::SetPaletteEntries, Texture Palettes