Microsoft DirectX 8.0 (C++)

ID3DXEffect::SetTexture

Sets a texture for an effect.

HRESULT SetTexture(
  UINT                  Name,
  IDirect3DBaseTexture8 pTexture
);

Parameters

Name
[in] Identifies the name of the effect parameter to set. This parameter must be a four-character code. See Remarks.
pTexture
[in] Pointer to an IDirect3DBaseTexture8 interface, specifying the texture to assign to Name.

Return Values

If the method succeeds, the return value is S_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A four-character code (FOURCC) is a string that is four characters in length. For more information, see Four-Character Codes (FOURCC).

Note  Calling this method will increase the internal reference count on the IDirect3DBaseTexture8 interface. Be sure to call IUnknown::Release when you are done using this IDirect3BaseTexture8 interface or you will have a memory leak.

Requirements

  Header: Declared in D3dx8effect.h.
  Import Library: Use D3dx8.lib.

See Also

D3DXEFFECT_DESC, ID3DXEffect::GetTexture