Microsoft DirectX 8.0 (C++) |
Updates a skin mesh.
HRESULT UpdateSkinnedMesh( CONST D3DXMATRIX* pBoneTransforms, LPD3DXMESH pMesh );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
This method updates the vertices blended with the new bone transforms.
Header: Declared in D3dx8mesh.h.
Import Library: Use D3dx8.lib.