Microsoft DirectX 8.0 (C++)

IDirect3DVolume8

Applications use the methods of the IDirect3DVolume8 interface to manipulate volume resources.

The IDirect3DVolume8 interface is obtained by calling the IDirect3DVolumeTexture8::GetVolumeLevel method.

The methods of the IDirect3DVolume8 interface can be organized into the following groups.

Devices GetDevice
Information GetContainer
  GetDesc
Locking Volumes LockBox
  UnlockBox
Private Volume Data FreePrivateData
  GetPrivateData
  SetPrivateData

The IDirect3DVolume8 interface, like all COM interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods.

IUnknown AddRef
  QueryInterface
  Release

The LPDIRECT3DVOLUME8 and PDIRECT3DVOLUME8 types are defined as pointers to the IDirect3DVolume8 interface.

typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.