Microsoft DirectX 8.0 (C++) |
Registers custom templates.
HRESULT RegisterTemplates( LPVOID pvData, DWORD cbSize );
If the method succeeds, the return value is DXFILE_OK.
If the method fails, the return value can be one of the following values.
DXFILEERR_BADFILEFLOATSIZE |
DXFILEERR_BADFILETYPE |
DXFILEERR_BADFILEVERSION |
DXFILEERR_BADVALUE |
DXFILEERR_PARSEERROR |
The following code fragment provides an example call to RegisterTemplates and example contents for the buffer to which pvData points.
TIDirectXFile * pDXFile; char *szTemplates = "xof 0303txt 0032\ template SimpleData { \ <2b934580-9e9a-11cf-ab39-0020af71e433> \ DWORD item1;DWORD item2;DWORD item3;} \ template ArrayData { \ <2b934581-9e9a-11cf-ab39-0020af71e433> \ DWORD cItems; array DWORD aItem[2][cItems]; [...] } \ template RestrictedData { \ <2b934582-9e9a-11cf-ab39-0020af71e433> \ DWORD item; [SimpleData]}"; hr = pDXFile->RegisterTemplates(szTemplates, strlen(szTemplates));
All templates must specify a name and a Universally Unique Identifier (UUID).
Header: Declared in Dxfile.h.
Import Library: Use D3dxof.lib.