Microsoft DirectX 8.0 (C++) |
Builds a right-handed, look-at matrix.
D3DXMATRIX* D3DXMatrixLookAtRH( D3DXMATRIX* pOut, CONST D3DXVECTOR3* pEye, CONST D3DXVECTOR3* pAt, CONST D3DXVECTOR3* pUp );
Pointer to a D3DXMATRIX structure that is a right-handed, look-at matrix.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixLookAtRH function can be used as a parameter for another function.
Header: Declared in D3dx8math.h.
Import Library: Use D3dx8.lib.