D3DXCreateTexture
Creates an empty texture, adjusting the calling parameters as needed.
HRESULT D3DXCreateTexture(
LPDIRECT3DDEVICE8 pDevice,
UINT Width,
UINT Height,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
LPDIRECT3DTEXTURE8* ppTexture
);
Parameters
- pDevice
- [in] Pointer to an IDirect3DDevice8 interface, representing the device to be associated with the texture.
- Width
- [in] Width in pixels. This value must be non-zero.
- Height
- [in] Height in pixels. This value must be non-zero.
- MipLevels
- [in] Number of mip levels requested. If this value is zero or D3DX_DEFAULT, a complete mipmap chain is created.
- Usage
- [in] 0 or D3DUSAGE_RENDERTARGET. Setting this flag to D3DUSAGE_RENDERTARGET indicates that the surface is to be used as a render target. The resource can then be passed to the pNewRenderTarget parameter of the SetRenderTarget method. If D3DUSAGE_RENDERTARGET is specified, the application should check that the device supports this operation by calling IDirect3D8::CheckDeviceFormat.
- Format
- [in] Member of the D3DFORMAT enumerated type, describing the requested pixel format for the texture. The returned texture might have a different format from that specified by Format. Applications should check the format of the returned texture.
- Pool
- [in] Member of the D3DPOOL enumerated type, describing the memory class into which the texture should be placed.
- ppTexture
- [out] Address of a pointer to an IDirect3DTexture8 interface, representing the created texture object.
Return Values
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
Remarks
Internally, D3DXCreateTexture uses D3DXCheckTextureRequirements to adjust the calling parameters. Therefore, calls to D3DXCreateTexture will often succeed where calls to IDirect3Ddevice8::CreateTexture would fail.
Header: Declared in D3dx8tex.h.
Import Library: Use D3dx8.lib.