Microsoft DirectX 8.0 (C++) |
Transforms a plane by a given matrix.
D3DXPLANE* D3DXPlaneTransform( D3DXPLANE* pOut, CONST D3DXPLANE* pP, CONST D3DXMATRIX* pM );
Pointer to a D3DXPLANE structure, representing the transformed plane.
The matrix, pM, must be an affine transform.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXPlaneTransform function can be used as a parameter for another function.
Header: Declared in D3dx8math.h.
Import Library: Use D3dx8.lib.