Microsoft DirectX 8.0 (C++) |
Push-to-talk transmission control requires users to actively select when they want to transmit voice data. With this transmission control method, there is no danger that anything besides voice data will be transmitted. This method is analogous to pushing the Talk button on a two-way radio, and this functionality adds reality to certain game genres such as first-person shooters. Another benefit of using this method is that requiring users to actively select when they want to speak reduces the number of users speaking at once. This transmission control requires more design and development than voice activation because user-control functionality is required.