Microsoft DirectX 8.0 (C++)

IDirectSound3DBuffer8::GetPosition

Retrieves the sound buffer's position, in distance units. By default, distance units are meters, but the units can be changed by using the IDirectSound3DListener8::SetDistanceFactor method.

HRESULT GetPosition(
  D3DVECTOR * pvPosition 
);

Parameters

pvPosition
Address of a D3DVECTOR structure that receives the position of the sound buffer.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be DSERR_INVALIDPARAM.

Requirements

  Header: Declared in dsound.h.