Microsoft DirectX 8.0 |
Specifies the value that a property assumes at a given time.
Syntax
typedef struct { BSTR Name; DISPID dispID; LONG nValues; } DEXTER_PARAM;
Members
- Name
- Name of the property.
- dispID
- Dispatch ID (DISPID) of the property, or zero if the Name member is specified.
- nValues
- Number of values that the property assumes.
Remarks
The object must support the IDispatch interface.
If you know the DISPID of the property, you can set the dispID member. Typically, however, you would set the Name member equal to the text name of the property and set dispID to 0. The property setter calls IDispatch::GetIDsOfNames to retrieve the DISPID.
See Also
IPropertySetter, DEXTER_VALUE,