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peon::NormalDiffuseTexPrim Struct Reference

This scene primitive is a starting point for displaying any type of geometry in our game world. More...

#include <PrimTypes.h>

List of all members.

Public Attributes

float x
 x, y and z position of this vertex
float y
 x, y and z position of this vertex
float z
 x, y and z position of this vertex
float nx
 x, y and z components of the vector normal
float ny
 x, y and z components of the vector normal
float nz
 x, y and z components of the vector normal
float r
 diffuse color component of this vertex
float g
 diffuse color component of this vertex
float b
 diffuse color component of this vertex
float a
 diffuse color component of this vertex
float tu
 texture coordinates of this vertex
float tv
 texture coordinates of this vertex


Detailed Description

This scene primitive is a starting point for displaying any type of geometry in our game world.

It contains enough information to properly help lighting, blending and texture mapping calculations.


The documentation for this struct was generated from the following file:
Generated on Thu Dec 1 01:55:41 2005 for Peon by  doxygen 1.4.1