#include <PrimTypes.h>
Public Attributes | |
float | x |
x, y and z position of this vertex | |
float | y |
x, y and z position of this vertex | |
float | z |
x, y and z position of this vertex | |
float | nx |
x, y and z components of the vector normal | |
float | ny |
x, y and z components of the vector normal | |
float | nz |
x, y and z components of the vector normal | |
float | r |
diffuse color component of this vertex | |
float | g |
diffuse color component of this vertex | |
float | b |
diffuse color component of this vertex | |
float | a |
diffuse color component of this vertex | |
float | tu |
texture coordinates of this vertex | |
float | tv |
texture coordinates of this vertex |
It contains enough information to properly help lighting, blending and texture mapping calculations.