addRefCount() | peon::IUnknown | [inline] |
dropRefCount() | peon::IUnknown | [inline] |
getID() | peon::IUnknown | [inline] |
ISceneObject() | peon::ISceneObject | [inline] |
IUnknown() | peon::IUnknown | [inline] |
m_id | peon::IUnknown | [protected] |
m_refCount | peon::IUnknown | [protected] |
m_vecAmbient | peon::SceneLight | |
m_vecDiffuse | peon::SceneLight | |
m_vecDirection | peon::SceneLight | |
m_vecPos | peon::ISceneObject | |
onRender() | peon::ISceneObject | [inline, virtual] |
onUpdate(float fElapsedTime) | peon::ISceneObject | [inline, virtual] |
SceneLight() | peon::SceneLight | |
setID(int new_id) | peon::IUnknown | [inline] |
setPos(Vector3 newPos) | peon::ISceneObject | [inline] |
~ISceneObject() | peon::ISceneObject | [inline, virtual] |
~IUnknown() | peon::IUnknown | [inline, virtual] |
~SceneLight() | peon::SceneLight |