#include <ISceneObject.h>
Inheritance diagram for peon::ISceneObject:
Public Member Functions | |
ISceneObject () | |
Constructor. | |
virtual | ~ISceneObject () |
Destructor. | |
virtual void | onUpdate (float fElapsedTime) |
This method is used to update this particular node. | |
virtual void | onRender () |
This method can be used as a overrideable for rendering. | |
void | setPos (Vector3 newPos) |
This method just sets our object's position. | |
Public Attributes | |
Vector3 | m_vecPos |
position in the game world |
|
This method can be used as a overrideable for rendering.
|
|
This method is used to update this particular node. Every object inherited from ISceneObject should try to override this method, as it allows it to be processed by any scene manager.
|
|
This method just sets our object's position.
|