This document is Copyright © Paul Roberts 1999.
At the time of writing this Version 1 beta 9 was the latest version. Check on the website to find out.
From my homepage. Specifically from http://www.homeusers.prestel.co.uk/cherryjam/utilities.html. There are various other sites that have it on them but that will always be the latest version.
It is free. I neither expect nor desire payment for it. In legalese.
This program is licensed free of charge and can be freely distributed provided this file is distributed with it and that there are no charges beyond those necessary for administrative purposes.
BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
Unfortunately not. I pay for my connection time and sending large binaries to a large number of people is not something I have any desire to do. It is available from my website. If for some reason you cannot download it ask someone who can.
There is currently a MAC version. Written by a colleague of mine as an afterdark module. It is available from the website. There are no immediate plans to support other OS's although as a NeXTSTEP user myself I am considering writing it as a backspace module.
Not at the moment. I did have but i lost them (they weren't any good anyway).
Ok the one on the left is the total amount of "energy" that the climber has. The one on the right is a measure of the current "energy" use. This is determined entirely by posture (although dynos do use more). If the left hand bar drops to zero the climber falls. When he falls he then gets boosted back to a third on the assumption of an adrenaline rush or a tea break (your choice).
Absolutely. Yes. The more people that have it on their machines the better!.
Absolutely. Yes. The more people that have it on their machines the better!. You can either put a link to the zip file on my homepage or keep a copy on your own server. Your choice. If you do keep a copy can you try and ensure that it is uptodate. The only caveat I would impose is that you don't try and pass it off as your own work.
Absolutely. Yes. The more people that have it on their machines the better!.
I have thought of this. No. there are several out there and they are better than anything that this could be turned into. Crank up your search engines and look. There are a few java ones and a DOS based game that I found.
Wait and see.
Wait and see.
My only advice is go for it. No area of programming is trivial, this is also true of writing screensavers.
I wasn't. I am now. Urm I don't know what to say.
It was written entirely in C. Using Microsoft's Visual C.
The climber searches for the best possible move for each hand and foot, these are constrained by the following rules.
when there is a best move for each limb then the best of those four is chosen with the following restrictions
to dyno he finds the nearest hold above and between his hands. If this hold is within the distance allowed for a dyno then he heroicly leaps for this new hold with both hands, if there is no hold available he falls.
If he falls three times on a given cragg then a new cragg is generated.
The climbers attitude, or stance, is calculated from the position of hands and feet as follows.
When the climber moves the positions of his hands and feet are interpolated from one position to the next, the attitude (position of elbows and knees etc) is caluclated for each of these interpolations, so his whole body adjusts even as jsut one limb is moved.
The simple skeleton i use has the following proportions
lowerLeg | 35 |
upperLeg | 35 |
pelvis | 20 |
torso | 45 |
shoulder | 30 |
upperArm | 30 |
lowerArm | 25 |
neck | 14 |
skullWidth | 15 |
skullHeight | 20 |