Iron Dignity is an ambitious campaign simulation game set in a fictional world, which will allow players to control troops of soldiers, giving orders to single units or groups thereof. You can also take a first-person perspective view and control of any unit at any time. Although the demo contains just a landscape, a walker and a ship, the final game will contain many features, including forests, cities, vehicles and various animated objects, as well as buildings with doors you can enter through.
The demo will run in different colour-depth modes - as supplied it runs in a 24-bit mode - and features such effects as transparency, light-shaded and texture-mapped robots and ships, Gouraud-shading and a circularly-graduated sky. The resolution can be changed, as can the level of detail, allowing the game to run more acceptably on slower machines, although a StrongARM remains highly desirable. This demo doesn't have any shadows, but these are planned for the finished version, thankfully. Many graphical niceties such as lens flare, sky features and triple buffering have still to be implemented, and in general the graphics engine is not yet complete. But as a taste of what is to come, this is a highly tantalisting demo!
You can download the demo from the URL ftp://sidonie.imag.fr/AcornDemos/FtpArea/3D_engines/, choosing the files Demo020_1 and Demo020_2, but be warned that in total they are 1,864,515 bytes long! And you'll need !PackDir or !SparkFS to decompact them. There's also a copy of an older version at http://www.ccc.nottingham.ac.uk/~nnzrik/files/, but this is the first version publically available which was never intended for public release. But if you run it at the default settings you won't notice much difference, except in the font used.
The author can be contacted by email: Frank Foehl, foehlfk@tick.informatik.uni-stuttgart.de. There is lots more information about the proposed game available within the downloadable demo archive, or if you just want this text file you can click here for the !Help file from the game (which is copyright the author, of course).
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