Note Edit Quantizing Mode
Checking Note Edit Quantizing turns on automatic note and Drum Strike
quantizing in the Graphic Editor window. When Note Edit Quantizing is checked, all edits made in the Graphic
Editor window’s Notes (piano roll) or Drums displays will be quantized to the value shown in
the Note Value field (or Notes pop-up menu) in the upper portion of the
Graphic Editor window. Remember that you can set Note Value by entering a specific
number of Clocks, but you will probably prefer to set the value using the Notes
pop-up menu. The Notes pop-up menu allows you to set the Note Value by
selecting your desired note type (whole note, half note, etc.); holding down the Shift
key while selecting the Notes pop-up menu adds the newly selected Note Value
to the originally selected Note Value. Note Edit Quantizing offers two modes:
Absolute Mode means that all edits made in the Graphic Editor window’s Notes (piano roll) and Drums displays will automatically be quantized to the
nearest absolute Bar/Beat unit. For example, if you select the whole note as
your Note Value, all event edits will be placed on the nearest exact Bar start
position. In 4/4, this translates to sticking all edits exactly on beat one of
a measure. This is Metro’s native quantizing mode and is useful for most edits. Note Edit Quantizing
in Absolute Mode will generally produce more “machine-like” results.
Relative Mode means that all edits made in the Graphic Editor window’s Notes (piano roll) and Drums displays will automatically be constrained in
steps equal to the selected Note Value. For example, if you select the whole
note as your Note Value, all event edits will be made in relative steps equal to
a whole note. In 4/4, moving a note that starts at clock 117 of bar 1 to the
area of bar 2 would place the note at clock 117 of bar 2 (Absolute Mode would
have placed the same edit move at clock 0 of bar 2). Relative Mode is useful for
moving notes and note ranges around in a way that retains the natural
placement of the original events, but still allows them to be moved in an accurate
fashion from bar to bar, beat to beat, or in any other beat breakdown.
See Also:
Quantize