Shaders

Once you have created the texture based on a shader you can map it to any object

To Apply a Shader Texture to an Object

1. Select the desired object.

2. Click the Texture Tab on the Object info palette.

3. Select the desired texture from the texture pulldown.

4. Click the Edit Mapping button.

The Edit Mapping dialog appears.

The pattern that appears on the object represent individual instances of the shader.

5. Using the buttons to the right of the image preview, select the desired view.

The five buttons with houses on them can be used to set the view in the preview area to top, front, right, right isometric, and left isometric views with respect to the object.

The three other buttons align the camera with the texture space's x, y, and z axis.

6. Use the buttons to the bottom of the image preview to rotate the preview of the textured object, and also to modify the texture space relative to the object.

Picture Name Function
View Rotate Works like Flyover Tool and rotates the view around the object.
Texture Space Offset Offsets the texture space on the current view plane. It slides the texture space around without moving it into or out of the screen.
Rotate space horizontal Twists the space around the current view's vertical axis.
Rotate space vertical Twists the space around the current view's horizontal axis.
Space Twist Spins texture space around the current view vector.
Set by Face Aligns the texture to any face of the object when face is clicked.

7. Click OK.

You can revert to the last saved mapping by clicking revert or use default mapping settings by clicking default.



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