Getting Started

Starting to use textures in your files is a time to make decisions. You can apply textures in your drawing in many ways. You can apply textures to a few objects just for effect or you can texture your entire drawing.

It is a good idea to think about texturing as you begin to draw. If you draw using classes, texturing will be simplified. You can apply textures in classes and then when you are finished drawing, you can render it and see all the textures. There will be some cleanup such as flipping walls to texture the sides correctly, texturing objects that did not make it into a class, or changing the texture for a class; however, texturing in this way is a great time saver. VectorWorks provides a useful class structure in its provided templates.

If you have a drawing already created that uses classes, you can go back and add textures to each class. Again this will save you time and effort.

You can always texture objects individually or override the class settings for a given object and apply a new texture to that object.

You can also use Workgroup Referencing to import textures and classes that contain textures. If you are using a template, VectorWorks also provides files with textured classes. You can import these classes which, because they have the same name as template classes, will overwrite the classes without textures.



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