Edit:
This specifies whether or not you creating a new trigger
or you are ammending a previously defined trigger.
You can only edit one trigger at a time with this dialog.
Name:
This is the name of the trigger, there are few restrictions
here but try to use only alpha-numeric charcters in the
name and also keep it as short as possible.
Activator:
All triggers require an activator (see appendix) to get
them started, you must choose one that is relevent to your
cause. When the activator field has been satisfied the
trigger will do its job.
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Numeric:
The name of this field will change depending on the activator
you chose, if the numeric field is not required then the text
'Not Used:' will be displayed. If you choose 'Built It' as your
activator then you'll probably need to refer to the appendix
for a reference to the building you require.
Team:
The team field works along side the Activator part, the
team you choose is the team that activates the trigger
when the activator condition has been reached.
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TeamType:
Some trigger effects need a team type to work properly,
the team type menu lists all the defined teamtypes for you
to select from. If the effect you chose needs a corresponding
team type then select it using this menu.
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Effect:
Like the activator all triggers require an effect (see
appendix) to say what will happen in the trigger.
Some effects are activator dependant so your choice
needs to be correct. Most cases you can use any trigger
but if something didn't happen that should have when
you play the mission check your triggers again.
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Activate Once:
This check box states whether or not the trigger can be
activated more than once, check this box to make the
trigger activate once only, leave it unchecked to make the
trigger activate repeatedly.
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