Here you will find definitions to all actions, activators, effects and teamtypes menus. This will help you decide what things you want to include in your mission. You will also find the 'Built It' trigger activator ID numbers. |
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None - no action will be taken. Loop - loop all actions set before 'Loop'. (teamtypes only) -= Actions that require a waypoint reference =- Move - Move to waypoint x. (teamtypes only) Unload - Unload vehicle (chinook, APC) at waypoint x. (teamtypes only) -= Actions that require a time period =- Area Guard - Guard the cells around the unit. Attack Units - Search for and attack enemy units. Attack Base - Search for and attack enemy base. Attack Civil. - Search for and attack civilians. Hunt - Hunt for any enemy units/structures. Rampage - Go wild! Defend Base - Defend own base. Guard - Guard the cell that the unit is in. Harvest - Look for and harvest tiberium. (Harvesters only) Sticky - Stay still until attacked. |
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# Bldgs Dstr. - x buildings have been destroyed. # Units Dstr. - x units have been destroyed. All Destr. - units and structures destroyed. Any - this is used with the effect 'Cap=Win/Des=Lose'. Attacked - if unit/structure was attacked. Bldgs Destr. - if a teams buildings were destroyed. Built It - if the team builds a specific building (see 'Built It' ID table). Civ. Evac. - civilian was evacuated. Credits - x amount of credits accumulated. Destroyed - if unit/structure was destroyed. Discovered - if a unit/structure was discovered. House Discov. - if a certain team was discovered. No Factories - all of a teams Construction Yards have been destroyed. Player Enters - cell was entered (cell trigger related). Time - certain period of time elapsed. Units Destr. - a teams units were destroyed. |
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Airstrike - airstrike is available. All to Hunt - all units to hunt for enemy. Allow Win - used if more than one goal in mission. Autocreate - creates a teamtype at random. Cap=Win/Des=Lose - structures, captured = win, destroyed = lose. Create Team - creates the teamtype specified. Dstry Teams - destroys the teamtype specified. Dstry Trig 'XXXX' - destroys trigger xxxx. Dstry Trig 'YYYY' - destroys trigger yyyy. Dstry Trig 'ZZZZ' - destroys trigger zzzz. DZ at 'Z' - lights flare at waypoint 25. Ion Cannon - Ion cannon is available. Lose - you lose the mission. Reinforce. - reinforcements arrive, specified teamtype. Win - you win the mission. Nuclear Missile - nuclear missile is available. Production - allows computer to build and create units. |
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Reinforce 'stay' - reinforcements that will stay on the map. Airstrike / Reinforce 'go' - computer airstrike and reinforcements that leave the map. Create Team at Base - creates the team from the base. |
0 - Weapons Factory |