CCME Manual : Mission Scripts



M i s s i o n___S c r i p t s


The last four parts that have not been looked at yet in this manual are
the sections in the .INI script that will actually decide what happens in
your mission and at what time it will happen. As you may have guessed
these sections are a little more complicated than the previous ones,
however the aim of this editor is to make them easier to deal with. The
sections that this chapter will look at are:

[CELLTRIGGERS] - these are cells in the map that activate triggers.
[TRIGGERS] - the core of the mission, triggers describe the mission events.
[WAYPOINTS] - these are cells on the map that are referenced in defining team types.
[TEAMTYPES] - team types describe the reinforcements and enemy unit generation.



[CELLTRIGGERS]
('Edit Cell Triggers...' in Script menu)

This section describes the cells
on the map that are to be used as
trigger activators.



[CELLTRIGGERS] in detail

[TRIGGERS]
('Edit Triggers...' in Script menu)

This section describes the the
events that will occur and at
what time they will occur.



[TRIGGERS] in detail

[WAYPOINTS]
('Edit Waypoints...' in Script menu)

Waypoints are a bit similar to
cell triggers in that they are
references to individual cells on
the map, the difference is their
use.

[WAYPOINTS] in detail

[TEAMTYPES]
('Edit TeamTypes...' in Script menu)

This section describes the
reinforcements that will arrive
and also the units that the
computer team will make during
the mission.

[TEAMTYPES] in detail







© 1998 by Greg Freeman - ThermOptic Software.