CCME Manual : [WAYPOINTS]



M i s s i o n___S c r i p t s : [WAYPOINTS]


Waypoints are similar to cell triggers in their appearance but they are in fact
used along side of team types and can be used for triggers as well for references
to cell on the map. They are used to send units to areas of the map easily. There
are 32 waypoints in total (0 - 31) which can be used. Three of these have special
functions, these are waypoints 25 (Yellow Flare is lit here), 26 (top left corner of
the screen at the start of the mission), 27 (default drop down cell for the chinook
reinforcements). More than one waypoint can be defined at a time.


.
Waypoint:
  • This is the waypoint for which you will be defining. If a waypoint has already be defined then selecting it in the menu will bring up the values for that waypoint.
Cell Number:
  • Before you can add in a cell number for a waypoint the 'Unused' check box must be unchecked. Once this is unchecked you can add in the cell number that you want to assign to this waypoint.
Unused:
  • This check box simply states whether or not this waypoint is to be used in the mission.
.







© 1998 by Greg Freeman - ThermOptic Software.