1.
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Order in which to create a mission using the C&C Mission Editor program:
- Choose your theatre from the Theatre menu.
- Set the basic mission data - these aspects are edited using the first three items in the Script menu.
- Base map graphics - these are the graphics in the Terrain menu (not Tree/Rock).
- Place objects such as infantry,units (vehicles), structures, tiberium, overlay (other) and trees/rocks.
- Define all teamtypes, triggers, cell triggers and waypoints.
If you stick to this sort of order when creating/editing missions then you will encounter the
least number of problems in terms of adding new objects.
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2.
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Mission criteria:
For a mission to act like a mission you will need to create certain triggers in order for the
mission to function properly, these mainly fall in the [TRIGGERS] section of the .INI
but there are a couple of others also.
In order for a mission to be either completed or failed then you must include the Win and Lose
trigger effects. A usual example of this would be:
win=All Destr.,Win,0,BadGuy,None,0
lose=All Destr.,Lose,0,GoodGuy,None,0
Another essential trigger effect is Production, this is the trigger that enables the
computer controlled teams to regenerate their units and structures, this could be used as:
prod=Time,Production,20,BadGuy,None,0
These are the only real essential triggers to use in a mission. Other than the triggers
needed their also needs to be at least one unit/structure on the map at the start for each
team or failing that you'll require a trigger and team type that reinforce them on to the map
at the start.
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