CCME Manual : Adding overlay items



A d d i n g___O v e r l a y___I t e m s




Once you have got your map the way you want you can then start adding the overlay
items. There are several different types of overlay items you can use in your mission,
these are all selected from the Overlay menu and also the 'Tree/Rock' menu item in the
Terrain menu. To add these items follow the stages below.


Menu Selection Select the overlay set you require from the Overlay menu,
the graphics for this set will now be displayed in the
overlay section of the window.
.
Tool Selection Once the set you want is visible you'll need to have
either the Pencil or the Eye-Dropper tool selected
before you can choose any of the pieces.
The Pencil tool is the best to do the next stages with.

.
Overlay Item Selection Now that you have the correct tool you can select an
item ready for positioning on the map. To do this click the
overlay item in the overlay section with the mouse, this
sets that item as the current object to place, in this case
the Tiberium Refinery has been chosen.
.
Placing an Overlay Item To place the now selected item go to the map section
with the cursor, you will see that the item you chose
is tracked to the cursor. When the item tracks to the
position you want click once to fix it to that position.
When you click with some items you will see a dialog
box appear to set certain parameters for the object,
these items are Infantry, Unit (Vehicles) and Structures.
The dialog shown is for Structure items. All others need
no other information. For a descrition of the actions that
can be assigned to a infantry/unit item look at the appendix.

Continue this process until you have your mission
objects complete.

.
. . .
Added Feature This is how the new structure dialog appears, the [BASE]
only option is enabled when the choice is made to rebuild.
Selecting [BASE] only means that this structure will be
built by the computer at production events so this means
the computer has to earn the money to buy the structures.
.







© 1998 by Greg Freeman - ThermOptic Software.