The buttons are grouped into sections as follows:

Item Properties
The buttons in this section affect the currently selected item in the game window.
Red, Green, Blue: Change the color of the current item.
Moveable: Allows the current item to be moved during play.
Rotateable: Allows the current item to be rotated during play.
File Actions
These buttons are for saving and loading levels to and from the disk.
Load: Load a level file into the current level.
Save: Save the current level to a file on disk.
Level Actions
These buttons are for copying, saving or modifying general properties of the current level.
Copy: Copies the current level to memory.
Paste: Pastes the current level from memory onto the screen.
Clear: Removes all items and changes the name of the level to "static map".
Swap: Swaps the currently level with the last level that was copied to memory.
Save: Save any changes made to the current level.
Rename: Change the name of the current level.
Test: Allows you to test the current level without saving.
Solved/Unsolved: Change the solved status of the current level.
Cursor Actions
These buttons affect how the cursor is used during editing.
Clone: When pushed, the game cursor paints with the currently selected item in the game window.
Paint: When pushed, the game cursor paints with the currently selected item in the editor control panel's item list.
Erase: When pushed, the game cursor becomes an eraser.
The Item List
And lastly, there is the item list which is used for inserting new items into the current level. Double clicking an item in this list will insert that item into the current level. Once the new item is inserted, it will appear inside the yellow highlight.

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