Moving Objects
Mines
Mines bounce off light beams and light can be used to contain them. Mines will also bounce off all other objects like walls or mirrors.
They are harmless
unless they hit Exploding Barrels which they will trigger. Most mine levels
force the player to keep the mines contained, one way or another, while they
move the other pieces and try to hit all the coins. Unlike other levels these
solutions can't be shown by looking at the final picture as the solution often
has to be completed in several steps. One important note about mine levels is that
there is never an element of timing necessary to complete the level. All levels can be
solved logically without the quick rotation or moving of pieces.
These two mines are contained (fenced-in) by the white beam, the mirror, and the walls.
Slimes
Slimes eat things. They will eat mirrors and Exploding barrels. They will not eat a
mirror if the mirror is being used to reflect a beam. Like Mines they are
contained by beams of light and will not cross over or onto those squares. If a
slime is contained in an area you are guaranteed that they will eventually
search out every square in that area looking for food. Learning how the slimes
decide where they will jump next is part of deciphering the game so it won't be
explained here. One thing we can tell you is that they do not move randomly and
that they always move using the same logic on every level. Another thing we
will tell you is that once a slime has moved many squares it becomes impossible
to determine where they will move unless you have very very good memory. You
are best to set out a path for them right at the beginning unless you simply
want to corral them and let them find a square within a fence of lights.
System Stable
Moving object levels have an extra stage before 'System Complete'. This is so the
player can't quickly hit all the coins and win even though the mines are not
really contained. In this 'System Stable' state a timer counts down and once it
has elapsed the level is won. If a mine hits an exploding barrel while in
'System Stable' then you must restart the level as you normally would after
an explosion.
The 'System Stable' message.
NEXT SECTION : A Few More Rules
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